Contents
Druid Leveling Guide
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Other Druid Guides
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Introduction
Druids are
a truly great class and, more importantly, a fun one. They present
what I would say is the greatest variety among all the various
classes in WoW. Variety counts for a lot; it keeps you interested
and having fun. Tired of melee? Go Balance, or Restoration perhaps.
At all times you still remain capable of fulfilling up to three or
more roles such as: Tank, Melee DPS, Ranged DPS, and Healer.
Still, even more important is that, no matter the role, Druids provide effectiveness.
When properly talented they can tank with the best of them or, for the purposes
of this guide, dish out massive amounts of melee damage in cat form.
While some
Druids can go nuts at high level, what with having to juggle several forms
and individual
gear sets for each form,
this is something you won't have to worry about while leveling. Stick with
Feral/Cat gear and you'll be fine. You can get the multiple gear
sets after hitting 85. This is where the in-game equipment manager comes
in handy.
If you're brand new to the World of Warcraft understand that the Druid
will be one of your most challenging class choices for the end
game,
for the above reasons. There are just so many possibilites that it's
easy to get a little lost. Stick to one build while leveling and you
will have an easy time of it.
Read on and I’ll give you some help towards leveling your Druid in the most
efficient and fun manner possible.
This guide is simply intended to provide a general
overview of leveling a Druid.
For a more in-depth and highly detailed resource
on everything Druid related, from builds to leveling
to PvP to Raiding to earning gold, check out the Killer
Guides' Druid guide. |
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The Short Druid Leveling Guide
(See below for the longer version)
Race: Not a lot of choice. Worgen or Troll for the
best damage, Night Elf or Tauren if you're going to be tanking.
Professions: Skip the crafting profs if you're leveling,
they're time consuming and expensive to level. If you're rich and don't
care about the time, then go for it.
Otherwise, pick two gathering professions from: Herbalism and/or Mining
and/or Skinning.
See below for more professions info.
Build: Like no other class in WoW Druids really can
play any role in the game. You can do it all. We're going to go with
a Feral cat for leveling, because that's the easiest role. Here's
the build.
Glyphs:
- Lev 25: Mangle, Ferocious Bite, Dash
- Lev 50: Tiger's Fury, Maul, Aquatic form
- Lev 75: Rip, Feral Charge, Unburdened rebirth
- See below for more detail
Gear and Stats:
- Leather armor
- Agility way before anything else.
- Crit is a nice secondary stat and Haste is good, too.
- You have zero use for Strength, Int, Spirit.
- Use a two-handed weapon (staff) with the highest possible DPS.
- Enchants, if you can afford them, should be Agility > attack power
> Crit
- Gems, if you can afford them, should be Agility ("Delicate" gems)
Leveling
- Questing is much faster than it once was an is competitive with
dungeons and PvP leveling.
- Dungeons give you better gear
- PvP gives you access to better gear via honor points.
- Dugi's guide will get you to level 85 fast.
Go to => Top - Short
guide - Race - Professions - Talents - Build - Stats & Gear - Tips - Level faster
If you like this guide how about sharing it?
Races
The question of "which race" for your new Druid used to be a "difficult" one,
Horde (Tauren) or Alliance (Night Elf.) With Cataclysm the
choices are more varied:
- Alliance - Night Elf
- Shadowmeld
requires you to stay still. It drops aggro, so you can s'meld >
stealth.
- Quickness makes
you slightly harder to hit, which is always nice.
- Horde - Tauren
- a little more
health than other races and they get ...
- War Stomp, which is
a nice stun for cats and bears. Casters will generally find it
to be useful in isolated situations, such as in PvP or any other
time where you need to stun the opposition and run out of there.
- Alliance-Worgen:
- Can periodically run faster, which is pretty nice, but it does
not stack with your travel form or your increased speed talents.
- Increased Critical chance makes a small, but useful overall damage
increase.
- Reduced duration of curses and diseases is nice, but will see
little use outside of PvP.
- Horde-Trolls:
- Berserk increases attack and casting speed which
is nice.
- Regeneration increased slightly, but you won't notice or
care.
- Greater damage against beasts will help you to level just
that much faster.
- Increased crit chance with throwing weapons and bows, but
you have little use for that.
- Reduced duration of movement impairing effects is nice in
PvP, but your shapeshift also breaks you out of these effects.
Trolls look like they may be the most efficient class for
Druids, but player interest and skill will more than make up for any
racial differences. Pick the one you like.
Training Note: If you don't want to train in your
native zone? Horde Druids can go to the Blood Elf area, since there
is a druid trainer in Silvermoon City (why?) There's also one in Stormwind
for Alliance Druids. Ask the guards for the trainer locations. Go
to => Top - Short
guide - Race - Professions - Talents - Build - Stats & Gear - Tips - Level faster
Professions
If you're a new player then skip all of the crafting professions
for now. They're expensive to level and cash will be tight. If you
really want to then go ahead, just be aware of the approaching poverty.
If you need a bigger stack of gold then see our gold
guide. If you're already rich then ignore this advice.
Certain crafting professions, however, are better than others while
leveling. The gathering professions are great for earning cash and
can provide raw materials if you just have to learn a crafting profession.
- Skinning - good for making gold and adds to your crit rating.
You'll be killing a bazillion skinnable critters anyway, so you
might as well take it.
- Herbalism - also
good for the gold and provides a small heal effect. That heal will
also Haste you for a decent amount for 20 seconds.
- Mining - Very good for cash and builds stamina.
Profession combinations:
- Skining and leatherworking -
this cuts the costs to leveling leatherworking by a lot and you
can make your own gear. If you're decked out in heirlooms you won't
care much until the end-game.
- Herbalism and Alchemy -
also a nice pair. You can make a variety of useful potions and even sell some
of them. Due to Mixology (nothing to do with Bartending,
sorry) you get more benefit from your own potions than the other
guy gets from yours.
- Mining and skinning - a very nice cash making combo and you'll
get the stam and crit rating increases.
- Herbalism and skinning - A nice cash maker and you can give the
herbs to an Alchemist or the skins to a leatherworker to make stuff
for you.
Also consider:
- Cooking for the buffing foods (increases to Stamina, Spirit,
etc.)
- Fishing for cooking mats
- First aid: I like to have it, some don't. It's not nearly as
necessary as it is for non-healers. Sometimes you're low on mana,
though, and it's nice to have. Also, you can heal yourself while
remaining in beast form. Besides, what else are you going to do
with al that cloth? Sell it? (Not a bad idea.)
The Crafting Professions
- Alchemy is great
for making all kinds of useful potions, and not just for healing
(though having an instant heal on
your action bar is rather nice.) As an alchemist you get greater
effect from your own potions, including the pots that increase
your stats. At the high end you will get +80 extra Agility from Flask of the Winds.
- Blacksmithing will
allows you to create some decent weapons, especially at the high end. Spend some time Mining and
you will have enough raw materials to keep yourself going. Also at the
high end you can add a self-only gem socket to your bracers and
gloves.
- Enchanting is very expensive
to level, so make sure you have lots of gold or
a steady stream of cheapo magic items to disenchant into
parts. This skill will allow you to enchant your items as you level,
allowing you to be that much more efficient. At the high end you
will be able to put a self-only enchant on your rings.
- Engineering will
allow you to make all kinds of nifty toys, including those motorcycles.
The problem is that Engineering is easily as expensive as any other skill
to level. High end engie gadgets can be fused to your gloves to provide
a nice buff.
- Inscription is
one of the better money making crafting professions, depending on
your server. Gather or buy lots of herbs to level this profession.
The high end will give you a very nice shoulder enchant.
- Jewelcrafting allows you to gather gems from ore (and sell them)
and to also cut those gems into something that people can put into
their sockets. At the high end you can create and use three gems
that add more stats than the ones the common people get to use.
- Leatherworking will
provide you with some pretty decent gear. Combine it with skinning
and you will be able to level that skill without too much pain.
At the high end you will be able to create a bracer enchant, that's
self-only, that's much nicer than the Enchanting spell.
- Tailoring is not a profession
that you will have much use for, since you don't wear cloth, unless you
want to make your own cloaks, capes,
or clothing. Tailoring will also allow you to make a self-only cloak
enchant, which is rather nice.
Go to => Top - Short
guide - Race - Professions - Talents - Build - Stats & Gear - Tips - Level faster
Cataclysm Druid Leveling Build
Go here to skip to the build
Feral is the best of the leveling trees for
the typical Druid player. We're not focusing on raiding or high-end content
here, just leveling: grind out the quests and kill lots of mobs. Feral,
specifically cat form, is excellent at doing just that. It's
pretty darn good at laying down the damage in PvP and instances, too.
Dungeon leveling -
If you want to level up mostly in the dungeons then you can be ranged
or melee damage, healer, or tank and your build will depend on your exact
role. Tanks have very short wait times for the dungeons. The
only question is this: how many times do you want to run the same random
dungeon and how well do you play with random groups? See our bear
tanking guide if you want to give it a shot.
PvP leveling - Kill fast, die faster. PvP is awesome
for leveling if your side is winning. Go in with a well-oiled guild group
and you'll level fast. Go in with a random group that would rather fail
than win and you might as well do quests.
Traditional leveling, aka questing. Gather 'em up and knock 'em out.
This has the big advantage of not having to deal with iffy groups and
allowing you to schedule it on your own time. Those PvP battles that
turn into an hour when you have 30 minutes are annoying. You can also
mix this up with PvP anyway and the dungeons. Also, questing is about as fast as either PvP or Dungeon leveling these days.
If you're questing then get
a leveling guide that's
smart enough to track it all for you and you'll be 85 before you know
it.
With the Cataclysm talent system there are a few minor changes
from before the 4.0 patch.
- Once you pick a talent tree/specialization you're locked into that
one tree until you spend 31 points in that tree. After that you can
spend points in the other trees.
- You get certain abilities automatically with each tree
- 31 points gets you to the top tier talent and 41 points (at 85) is
all you get. Note that you do not have to buy that top talent to move
into the other trees, once you have spent those 31 points.
- Mastery is a trainable ability, at 80, that gives you a
bonus to some ability, such as increased damage. Cataclysm gear will
often come with Mastery rating and stacking that rating will
improve the bonus.
At level 10 you pick your first Feral talent and then you're
locked into that tree. You will also pick up the Aggression, Mangle and Feral
Instinct abilities at that time. At 80 you can train Mastery which
buffs a primary feature of your feralness.
Hover over the links for the most up to date info.
- Mangle -
Damages the target and adds a bleed.
- Aggression - increases attack power by 25%
- Vengence - as you take damage, in
Bear form, you gain attack
power (which increases your damage and, therefore, threat.) Has no
application to cats.
- Feral Instinct - you're harder to detect while prowling
- Mastery: Savage Defender / Razor Claws - For the former,
damage absorbed by the Savage Defense ability is greatly increased.
For the latter, it greatly increases the damage from your bleed effects.
Druid Forms:
With 4.0 the level at which the various forms are obtained has changed.
Also, the quests to obtain these forms are no longer
required, though
you can still do them if you like.
- Cat form is obtained at level 8
- Bear form is 15
- Aquatic form is also 15
- Travel form is 16
- Flight form is 60
- Moonkin form is a Balance talent and you’ll be level 29
- Tree form is the top resto talent and you’ll be level 69
(Just because people often ask: If you do the quests you will need to
go to Moonglade. You will find a Teleport to Moonglade spell in your
spellbook. )
Cataclysm Feral Druid (cat form) Leveling Build
The build: This build is intended to get you to the
top talent, Berserk (31 points,) ASAP. After that point you can buy more
feral or go into the other trees. This build assumes that you are usually
in cat form.
That said, this build will server you well in dungeons as "damage,"
(DPS) and also in PvP. If you really want to crank through the levels
mixing up questing, dungeons, and PvP then get a smart
leveling guide.
This is just a suggested build, feel free to shuffle things around depending
on your game.
Feral Combat (35 Points)
- Feral Swiftness - Rank 2/2 - Increases your
movement speed by 30% in Cat Form and increases your chance to
dodge while in Cat Form or Bear Form by 4%. The increased movement
speed is very nice at this level, allowing you to catch runners
and to excape, when necessary.
- Furor - Rank 3/3 - Grants you a 100% chance
to gain 10 Rage when you shapeshift into Bear Form, allows you
to keep up to 100 of your Energy when you shapeshift into Cat
Form, and increases your maximum mana by 15%.
- Fury Swipes - Rank 3/3 - When you auto-attack
while in Cat form or Bear form, you have a 15% chance to cause
a Fury Swipe dealing 310% weapon damage. This effect cannot occur
more than once every 3 sec.
- Primal Fury - Rank 2/2 - Gives you a 100%
chance to gain an additional 5 Rage anytime you get a critical
strike while in Bear Form and your critical strikes from Cat
Form abilities that add combo points have a 100% chance to add
an additional combo point.
- King of the Jungle - Rank 2/3
- While using your Enrage ability in Bear Form, your damage is
increased by 10%, and your Tiger's Fury ability also instantly
restores 40 energy.
- Feral Charge - Rank 1/1 - Teaches Feral Charge
(Bear) and Feral Charge (Cat).
- Feral Charge (Bear) - Causes you to charge
an enemy, immobilizing them for 4 sec. 15 second cooldown.
- Feral Charge (Cat) - Causes you to leap
behind an enemy, dazing them for 3 sec. 30 second cooldown.
- Stampede - Rank 2/2 - Increases your melee
haste by 30% after you use Feral Charge (Bear) for 8 sec, and
your next Ravage will temporarily not require stealth for 10
sec after you use Feral Charge (Cat), and cost 100% less energy.
- Leader of the Pack - Rank 1/1 - While in
Cat Form or Bear Form, the Leader of the Pack increases critical
strike chance of all party and raid members within 100 yards
by 5%. In addition, your melee critical strikes in Cat Form and
Bear Form cause you to heal for 4% of your total health and gain
4% of your maximum mana. This effect cannot occur more than once
every 6 sec.
- Brutal Impact - Rank 2/2 - Increases the stun
duration of your Bash and Pounce abilities by 1 sec, decreases
the cooldown of Bash by 10 sec, decreases the cooldown of Skull
Bash by 50 sec, and causes victims of your Skull Bash ability
to have 10% increased mana cost for their spells for 10 sec.
- Nurturing Instinct - Rank 2/2 - Increases
your healing spells by up to 100% of your Agility, and increases
healing done to you by 20% while in Cat form.
- Survival Instincts - Rank 1/1 - Reduces all
damage taken by 50% for 12 sec. Only useable while in Bear Form
or Cat Form.
- Endless Carnage - Rank 2/2 - Increases the
duration of your Rake by 6 sec and your Savage Roar and Pulverize
by 8 sec.
- Predatory Strikes - Rank 2/2 - Increases the critical
strike chance of your Ravage by 50% on targets at or above 80%
health.
- Rend and Tear - Rank 3/3 - Increases damage
done by your Maul and Shred attacks on bleeding targets by 20%,
and increases the critical strike chance of your Ferocious Bite
ability on bleeding targets by 25%.
- Blood in the Water - Rank 2/2 - When you Ferocious
Bite a target at or below 25% health, you have a 100% chance
to instantly refresh the duration of your Rip on the target.
- Berserk - Rank 1/1 - Your Lacerate periodic
damage has a 30% chance to refresh the cooldown of your Mangle
(Bear) ability and make it cost no rage. In addition, when activated
this ability causes your
- Mangle (Bear) ability to hit up to 3 targets and have
no cooldown, and
- reduces the energy cost of all your Cat Form abilities
by 50%. Lasts 15 sec. You cannot use Tiger's Fury while
Berserk is active.
- Clears the effect of Fear and makes you immune to Fear
for the duration.
- Heart of the Wild (resto) - Rank 3/3 - Increases your
Intellect by 6%. In addition, while in Bear Form your Stamina
is increased by 6% and while in Cat Form your attack power is
increased by 10%.
- Feral Aggression - Rank 1/2 - Increases
the damage caused by your Ferocious Bite by 10% and causes Faerie
Fire (Feral) to apply 3 stacks of the Faerie Fire effect when
cast.
- King of the Jungle - Rank 3/3
- While using your Enrage ability in Bear Form, your damage is
increased by 15%, and your Tiger's Fury ability also instantly
restores 60 energy.
- Primal Madness - Rank 2/2 Tiger's Fury and Berserk also
increase your current and maximum energy by 20 during their durations,
and your Enrage and Berserk abilities instantly generate 12 Rage.
- Natural Shapeshifter (resto) - Rank 2/2 - Reduces the
mana cost of all shapeshifting by 20% and increases the duration
of Tree of Life Form by 10 sec.
- Master Shapeshifter (resto) - Rank 1/1 - Grants an
effect which lasts while the Druid is within the respective shapeshift
form.
- Bear Form - Increases physical damage by 4%.
- Cat Form - Increases critical strike chance by 4%.
- Moonkin Form - Increases spell damage by 4%.
- Tree of Life/Caster Form - Increases healing by 4%.
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Glyphs
Glyphs are learned so you only have to buy each one once. You
can swap them in and out if you have some vanishing dust in
your bags. This lets you move them around to suit particular situations.
You get one each of Prime, Major, and Minor glyphs at levels 25,
50, and 75. Here are some suggestions:
Level 25
- (Prime) Glyph of Mangle - Increases the damage done by Mangle
by 10%.
- (Major) Ferocious Bite - Your Ferocious Bite ability heals
you for 1% of your maximum health for each 10 energy used.
- (Minor) Dash (at level 26) - Reduces the cooldown of your Dash
ability by 20%.
Level 50
- (Prime) Glyph of Tiger's Fury - Reduces the cooldown of your
Tiger's Fury ability by 3 sec.
- (Major) Maul - Your Maul ability now hits 1 additional target
for 50% damage.
- (Minor) Aquatic Form - Increases your swim speed by 50% while
in Aquatic Form. There are plenty of underwater quests in Outlands
and Northrend, so you may find this useful.
Level 75
- (Prime) Glyph of Rip - Increases the periodic damage of your
Rip by 15%.
- (Major) Glyph of Feral Charge - Reduces the cooldown of your
Feral Charge (Cat) ability by 2 sec and the cooldown of your
Feral Charge (Bear) ability by 1 sec.
- (Minir) Glyph of Unburdened Rebirth - Your Rebirth spell no
longer requires a reagent.
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Get to level 85, Fast
Scroll down for gear and stats or if you want top get leveled fast then
check out our recommended leveling guide, below.
Go to => Top - Short
guide - Race - Professions - Talents - Build - Stats & Gear - Tips - Level faster
Stats and Gear
At this time is looks like the stat order (for Cats) is this:
- Agility is your #1 stat and scales better with level. At the highest
levels it is much better than other stats.
- Mastery, from level 80, will be the 2nd best stat.
- Stamina is useful for leveling. At the end game you will want it more
for PvP and less for PvE.
- Strength - applies some attack power, but Agility is better.
- Intelligence - Essential for caster builds, not at all important for
cat builds.
- Spirit - Of no value
- Reforging (level 80+) - If you care to do this you
should reforge everything into Mastery. It's not a big deal until you
hit the end-game content.
- Hit, Crit, Haste, etc., to be reforged into Mastery.
- Resilience - only for PvP, useless otherwise. Pretty
uncommon on gear before level 70.
At lower levels, gear that is "of the Monkey" or "of
Agility" or "of the Bandit" is what you want to look for.
At level 77 start grabbing Cataclysm gear, the stats are far better than
non-epic, non-cataclysm gear.
Weapons
Weapon damage factors into your claw damage. You want to be looking
for two handed weapons that do as much damage as possible, next for weapons
that have stats on them. So the priority is:
- Weapon DPS
- Agility
- Stam
- Secondary stats (at high level) to be reforged into Mastery.
Gems and Enchants
Gem sockets don't really appear on gear until the 50s and then it usually
only on high end gear. High end gems can be expensive and you will level
quickly enough that you probably will be out of that piece of gear fairly
soon.
Gear with gem sockets usually has a bonus of some kind for socketing
the "correct" color of gem. If you are going to use gems then I suggest
that you just ignore the bonus and stick a red Agility gem in that socket.
Agility gems will be some form of Delicate Ruby.
Enchants
While leveling I will often look for cheap enchants. Visit the Auction
House and browse Consumable > Item Enhancement, then search on cloak,
boot, etc. Sort the items to show the cheapest first. You will often
be able to find one or two selling for very little money.
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Leveling Tips
Questing - This guide assumes that most of your leveling will be by
doing quests. This has the additional benefit of gaining fly points,
rep gains, incidental farming for gaining cash, and so on. The in-game
quest guide will show you where to go so that you can knock off your
quests in an efficient order. It's a vast improvement over the old way
(of looking things up on some website,) but it's slower than a real
leveling guide.
Note: Save the quests that take you out of an area (such as to the
big city) for when you have several of them and/or your are done with
the local quests.
Grinding - feel free to grind if you want to slow your leveling speed
down. Other than grinding certain mobs for cash and prizes there is little
value to grinding. Plus, it's boring.
Dungeons - Starting at level 15 you can start using
the random dungeon finder. If you enjoy grouping then it's a good way
to level more quickly than otherwise. If you do not enjoy dungeon
teams then you can skip them with nothing lost except a bit of leveling
speed.
- You will be Queueing as "Damage" (DPS) and your wait times will usually
be anywhere from 10 to 20 minutes. Sometimes longer. So combine your
dungeoning with questing. If you're tanking (and as a Cat, you're not)
then Queues are rarely longer than 2 minutes. Our Feral Druid page
(when we get it up) will have tanking (Bear) info.
- If you are new to dungeoning then figure out which member of the group
is "the tank" and stay near him. Listen for instructions, ask questions
when needed, and keep a thick skin in case some party member hasn't had
his drugs yet.
- Dungeon teams tend to move quickly, so pay attention and keep up.
- Good guilds often run their own dungeon teams. These are usually more
fun or more tolerant of mistakes and new players, anyway.
- You can pick up some decent gear by dungeoning, but you might want
to keep an eye on gear from the Auction House, in case your gear isn't
dropping or you're not winning the rolls.
PvP Leveling - Random battlegrounds are much like the
random dungeons, except that you get to kill other players. If you
win you can level very quickly. Losing isn't any faster than questing.
You also gain Honor Points which can be traded to certain vendors
for nice gear.
- Most of the BattleGrounds (BGs) have control points to fight over
and/or flags to grab and return.
- A couple (Altarac Valley (AV) and Isle
of Conquest (I of C) ) have generals to kill, in addition
to the control points.
- Strand of the Ancients is all about the tanks and braking
down the fortress walls (or defending against such.) As always, fighting
in the middle areas is useless.
- All of your efforts should be to defend and control those points, to
kill those defending their points, to return (or help to return) the
flag, or to kill the other flag carrier.
- If you're not fighting near a flag or carrier then you are gaining
less honor than you could be and you are not helping your
team, which means you will gain a lot less XP when you
lose.
- By the way, the extra speed that you get from Feral Swiftness makes
you a pretty good flag carrier in Warsung Gulch and Eye of the Storm.
Leveling Tips
- Make an alt to live at the auction house. Send all of your white
loot, and better, to the alt to post on the AH. This will save lots
of time. Vendor all the gray stuff.
- Carry the biggest bags you can afford.
- Always log out at an inn to get the "rest XP" bonus.
- Minimize downtime by carrying potions and foods so that you can regain
health quickly.
- Buffing foods make you that much tougher and/or allow you to kill
things just that much faster.
- Potions of Healing and Troll's Blood potions mean less form switching,
less mana use, and less downtime. Hardly essential, especially for Druids,
but a healing potion on the action bar can be a lifesaver.
Druid 1-85 leveling Guide
Once
you've created your new Druid consider a full-blown leveling
guide for your drive to 85. Why? With thousands of quests and a million
mobs to grind the trip to 85 can take a while. A long while.
An in-game leveling guide, like Dugi's
Guide, automates the whole 1-85 path for your Druid.
And Dugi's is smart, too. Start
from any level, hit the dungeons for a few levels, work the battlegrounds
for awhile and when you come back to questing the guide will detect
where you are and advance appropriately. New, experienced, geared
or not, heirlooms or not, even Recruit a Friend. It's
all good and you'll level even faster.
Pick your starting point and Dugi's will show you where to
go and what to do. It automatically updates and advances as you
complete tasks and quests, sets a waypoint arrow automatically
(always showing you where to go next,) and includes all the important
quest info. You will probably never need to look at your quest
log again, much less stop mid-play to browse some website. Grab
your copy here and get leveled fast.
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