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Retribution Paladin Class Guide
The Gotwarcraft Retribution Paladin Guide
for Cataclysm

Contents

Retribution Paladin Guide

Other Paladin Guides

 

The Retribution Paladin in Cataclysm

Retribution paladins are a throwback to the days when people thought paladins were Warriors of Light, with the purpose of crushing the enemy beneath their plate armored feet. With Wrath of the Lich King that came true and the Retributiuon Paladin became a force to be feared. With Cataclysm that force has been blunted, a bit, but a well-played Ret Pally can still hold his own.

Cataclysm also introduced a completely new game mechanic to Paladins, Holy Power. For anyone who played a Rogue, the Holy power mechanic was very familiar, being similar to combo points. Long time pally players have very mixed feelings about the new mechanics, but are getting used to them.

With 4.06 it looks like Ret Pallies have been nicely buffed after the 4.0 nerfs.

If you like this guide how about sharing it?

Thanks!

 

About those Buffs and Nerf Bats

With any big patch come the nerfs and buffs. One class will walk on water while another will be walked on, by nearly everything. Much complaining will ensue and the following week the situation may be reversed. Eventually it settles down into something that might be called "balance."

We'll leave the discussions of the current "balance" and the "Flavor of the Minute" to the forums.

 

This guide is simply intended to provide a general overview of the Retribution Paladin.

For a more in-depth and highly detailed resource on everything Paladin related, from leveling to PvP to Raiding to earning gold, check out the Killer Guides' Paladin guide.

 

4.1 Retribution Paladin Patch Notes

  • Complete 4.1 patch notes are here.
  • Divine Protection can no longer be dispelled.
  • Judgements are now useable while silenced.
  • Righteous Fury now persists through death.
  • Word of Glory now has a 20-second cooldown. Ouch.

Talent Specializations: Retribution

  • Divine Storm now generates 1 point of Holy Power if it deals damage to 4 or more targets.
  • Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30. Ouch.

Paladin Bug Fixes

  • Casting Guardian of Ancient Kings no longer resets the auto-attack swing timer.
  • The Retribution version of Guardian of Ancient Kings now benefits from the paladin’s hit and expertise.
  • Judgements of the Just debuff can no longer trigger talents and other effects.
  • Seal of Truth: Fixed a tooltip error that stated swings at targets with Censure fully stacked dealt 9% weapon damage. They actually dealt 15% damage and the tooltip has been updated accordingly.

Paladin Known Issues

  • The Retribution version of Guardian of Ancient Kings is easily distracted and will not always properly assist the paladin.

 

Race choice

Yes, I know you want to play an Undead or Gnome Paladin. Sorry, it ain't happening. Maybe with WoW 5.

Blood Elf - Best hair, subject to off-color jokes.

  • Arcane Torrent is your one and only worthwhile ability. Somewhat redundant with Rebuke, it's an area effect interrupt/silence, which is definitely useful when fighting groups with casters. It's not a PvP interrupt. The mana gain is probably not significant.

Draenei - Squids. As Paladins. Ok, whatever...

  • +1% Hit saves some rating points to reforge into something else.
  • Their Heal might make some difference on occasion, but it isn't important.

Dwarf - Short, best beards in the game.

  • Expertise with Maces is useful only if the best available weapon is a mace.
  • With 4.06 the Stoneform ability reduces damage by 10% in addition to washing away bleeds and such. Probably more PvP value than PvE, but then there are those times...

Human - Best Pally race?

  • Expertise with Maces and Swords is, like the Dwarves, useful if the best weapon available is a mace or sword.
  • The escape ability has occasional PvE use and allows the replacing of the PvP escape trinket with something that adds stats.
  • Spirit gain is useless.
  • Diplomacy is very nice if you're going to be doing any rep grinding.

Tauren - Big, warm, and fuzzy makes the Tauren the ultimate Pally race. Oh, that's not enough? Ok...

  • 5% health bonus is always nice, but probably more useful for PvP than PvE and it doesn't scale well at very high level.
  • War stomp is an Area Effect stun which is, again, probably more useful for PvP than PvE.

 

 

Retribution Paladin Class Guide


Cataclysm Retribution Paladin Talent Builds

Are you leveling as Retribution? See our Paladin leveling guide for builds and tips or check out this leveling guide by WoWhead.com's former CEO.

With the talent system introduced in 4.0 all characters pick their specialization (spec) at level 10 and will stick with that spec until 31 points have been spent. After that you can branch out into Holy or Protection or just stick with Retribution.

The other change for all Paladins is the introduction of the Holy Power mechanic. Paladins still use mana as before,but now certain abilities will build Holy Power points. Certain other abilities will discharge these points, much like a Rogue's Combo Points and Finishing Strikes. An example is using your Crusader Strike to build up 1 to 3 Holy Points, and then use them to power Word of Glory (an instant heal) or Templar's Verdict (a powerful strike.)

For Retribution Paladins the abilites that you will gain at level 10 are:

  • Templar's Verdict: A strike that consumes 1 to 3 points of Holy Power. Damage increases greatly as the points used increase. Unlike a Rogue's Combo Points the Holy Power stays with you, not on your opponent, allowing you to gain HP from opponent #1 and use it on #2.
  • Shealth of light: Increases your spell power by 30% of your attack power and increases your chance to hit with spells by 8%
  • Two Handed Weapon Specialzation: Increases the damge done with your 2-hander by 20%
  • Judgements of the Bold: Your judgement (singular) restores 25% of base mana over 10 seconds.
  • Mastery: Hand of Light: (changed in 4.06) Your Templar's Verdict, Crusader Strike, and Devine Storm deal an additiona 16.8% damage as Holy, plus an addition 2.1% for each point of Mastery.

 

Cataclysm Level 85 Retribution Paladin DPS (PVE) Spec (7/2/32)

view this build

These talent picks make up a generic DPS build. Changes can be made depending on your exact situation. If you're purely a DPS Pallie, then you might mave the dual-build thing with this build for these situations and another, slightly different, build for those situations.

For example, if the mobs you will be fighting do not throw magical attacks that can be reflected then the Eye for an Eye talent has no value.

Retribution (32 Points)
  1. Eye for an Eye - Rank 1/2 - All magic attacks against you have a 20% chance to cause 30% of the damage taken back to the attacker as well. Adds to DPS in certain situations.
  2. Crusade - Rank 3/3 - Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 30%, and the damage and healing of your Holy Shock by 30%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 300%. Minions and Apparitions count as appropriate kills
  3. Improved Judgement - Rank 2/2 - Increases the range of your Judgement by 20 yards.

  4. Rule of Law - Rank 3/3 - Increases the critical effect chance of your Crusader Strike, Hammer of the Righteous and Word of Glory by 15%.
  5. Pursuit of Justice - Rank 2/2 - You have a 100% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect. In addition, increases your movement and mounted movement speed by 15%. This effect does not stack with other movement speed increasing effects.

  6. Communion - Rank 1/1 - Your auras increase your party and raid's damage dealt by 3%, and your own damage is increased by an additional 2% at all times. In addition, your Judgement causes Replenishment.
    • Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 10 sec. Lasts for 15 sec.
  7. The Art of War - Rank 3/3 - Your autoattacks have a 20% chance to make your next Exorcism instant, free and cause 100% additional damage.
  8. Long Arm of the Law - Rank 2/2 - Your Judgement has a 100% chance to increase your movement speed by 45% for 4 sec when used on targets at or further than 15 yards from you.
  9. Divine Storm - Rank 1/1 - An instant attack that causes 100% weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused, and will grant a charge of Holy Power if it hits 4 or more targets.

  10. Sacred Shield - Rank 1/1
    When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 60 sec. This is a big survivability boost in both PvE and PvP.
  11. Sanctity of Battle - Rank 1/1 - Haste effects lower the cooldown of your Crusader Strike and Divine Storm abilities.
  12. Seals of Command - Rank 1/1 - Your Seal of Righteousness, Seal of Truth, and Seal of Justice now also deal 7% weapon damage when triggered. In addition, your Seal of Righteousness now hits up to 2 additional targets.
  13. Sanctified Wrath - Rank 3/3 - Increases the critical strike chance of Hammer of Wrath by 60%, reduces the cooldown of Avenging Wrath by 60 secs and allows the use of Hammer of Wrath at all times during Avenging Wrath.

  14. Repentance - Rank 1/1 - Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage from sources other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  15. Divine Purpose - Rank 2/2 - The following attacks have a 15% chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed:
    • - Judgement
    • - Exorcism
    • - Templar's Verdict
    • - Divine Storm
    • - Inquisition
    • - Holy Wrath
    • - Hammer of Wrath
  16. Inquiry of Faith - Rank 3/3 - Increases the periodic damage done by your Seal of Truth by 30%, and the duration of your Inquisition by 150%.
  17. Acts of Sacrifice - Rank 1/2 - Reduces the cooldown by 10% and mana cost by 10% of your Hand of Freedom, Hand of Salvation and Hand of Sacrifice. In addition, your Cleanse will remove one movement impairing effect if cast on yourself.

  18. Zealotry - Rank 1/1
    Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. Requires 3 Holy Power to use, but does not consume Holy Power.
Holy (7 Points)
  1. Arbiter of the Light - Rank 2/2 - Increases the critical effect chance of your Judgement and Templar's Verdict by 12%.
  2. Judgements of the Pure - Rank 3/3 - Your Judgement increases your casting and melee haste by 9% for 1 min.
  3. Blazing Light - Rank 2/2 - Increases the damage of your Holy Shock and Exorcism by 20%.
Protection (2 Points)
  1. Seals of the Pure - Rank 2/2 - Increases the damage done by your Seal of Righteousness, Seal of Truth, and Seal of Justice by 12%.
Glyphs
  • Glyph of Seal of Truth (Prime Glyph) - Your Seal of Truth also grants 10 expertise while active.
  • Glyph of Templar's Verdict (Prime Glyph) - Increases the damage of Templar's Verdict by 15%.
  • Glyph of Exorcism (Prime Glyph) - Your Exorcism causes an additional 20% of its damage over 6 sec.

  • Glyph of the Ascetic Crusader (Major Glyph) - Reduces the mana cost of your Crusader Strike by 30%.
  • Glyph of Hammer of Wrath (Major Glyph) - Reduces the mana cost of Hammer of Wrath by 100%.
  • Glyph of Rebuke (Major Glyph) - Reduces the mana cost of Rebuke by 100%.

  • Glyph of Blessing of Kings (Minor Glyph) - Reduces the mana cost of Blessing of Kings by 50%.
  • Glyph of Blessing of Might (Minor Glyph) - Reduces the mana cost of your Blessing of Might by 50%.
  • Pick one

Raid walkthroughs, "How to's," class guides, more!
Click Here to master the raids.

 


Cataclysm Level 85 Retribution Paladin PvP Build (2/7/32)

(view)

 

Retribution (32 Points)
  1. Crusade - Rank 3/3 - Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 30%, and the damage and healing of your Holy Shock by 30%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 300%.
  2. Improved Judgement - Rank 2/2 - Increases the range of your Judgement by 20 yards.

  3. Guardian's Favor - Rank 2/2 - Reduces the cooldown of your Hand of Protection by 2 min and increases the duration of your Hand of Freedom by 4 sec.
  4. Rule of Law - Rank 3/3 - Increases the critical effect chance of your Crusader Strike, Hammer of the Righteous and Word of Glory by 15%.
  5. Pursuit of Justice - Rank 2/2 - You have a 100% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect. In addition, increases your movement and mounted movement speed by 15%. This effect does not stack with other movement speed increasing effects.

  6. Communion - Rank 1/1 - Your auras increase your party and raid's damage dealt by 3%, and your own damage is increased by an additional 2% at all times. In addition, your Judgement causes Replenishment. Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 10 sec. Lasts for 15 sec.
  7. The Art of War - Rank 1/3 - Your autoattacks have a 7% chance to make your next Exorcism instant, free and cause 100% additional damage.
  8. Long Arm of the Law - Rank 2/2 - Your Judgement has a 100% chance to increase your movement speed by 45% for 4 sec when used on targets at or further than 15 yards from you.

  9. Sacred Shield - Rank 1/1 - When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 60 sec.
  10. Seals of Command - Rank 1/1 - Your Seal of Righteousness, Seal of Truth, and Seal of Justice now also deal 7% weapon damage when triggered. In addition, your Seal of Righteousness now hits up to 2 additional targets.
  11. Sanctified Wrath - Rank 3/3 - Increases the critical strike chance of Hammer of Wrath by 60%, reduces the cooldown of Avenging Wrath by 60 secs and allows the use of Hammer of Wrath at all times during Avenging Wrath.

  12. Selfless Healer - Rank 2/2 - When you heal others with your Word of Glory, it increases the effectiveness of the heal by 50% and increases your damage done by 4% per charge of Holy Power for 10 sec.
  13. Repentance - Rank 1/1 - Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage from sources other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  14. Divine Purpose - Rank 2/2 - The following attacks have a 15% chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed:
    • - Judgement
    • - Exorcism
    • - Templar's Verdict
    • - Divine Storm
    • - Inquisition
    • - Holy Wrath
    • - Hammer of Wrath
  15. Inquiry of Faith - Rank 3/3 - Increases the periodic damage done by your Seal of Truth by 30%, and the duration of your Inquisition by 150%.
  16. Acts of Sacrifice - Rank 2/2 - Reduces the cooldown by 20% and mana cost by 20% of your Hand of Freedom, Hand of Salvation and Hand of Sacrifice. In addition, your Cleanse will remove one movement impairing effect if cast on yourself.

  17. Zealotry - Rank 1/1 - Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. Requires 3 Holy Power to use, but does not consume Holy Power.
Holy (2 Points)
  1. Arbiter of the Light - Rank 2/2 - Increases the critical effect chance of your Judgement and Templar's Verdict by 12%.
Protection (7 Points)
  1. Divinity - Rank 1/3 - Increases all healing done by you and all healing effects on you by 2%.
  2. Seals of the Pure - Rank 2/2 - Increases the damage done by your Seal of Righteousness, Seal of Truth, and Seal of Justice by 12%.
  3. Eternal Glory - Rank 2/2 - Your Word of Glory has a 30% chance not to consume Holy Power.
  4. Improved Hammer of Justice - Rank 2/2 - Decreases the cooldown of your Hammer of Justice spell by 20 sec.

Glyphs

There are several worthwhile major glyphs. Pick whichever suits your game Glyphs can be swapped in and out by using a dose of Vanishing Powder.

  1. Glyph of Templar's Verdict (Prime Glyph) - Increases the damage of Templar's Verdict by 15%.
  2. Glyph of Word of Glory (Prime Glyph) - Increases the healing done by Word of Glory by 10%.
  3. Glyph of Crusader Strike (Prime Glyph) - Increases the critical strike chance of Crusader Strike by 5%.

  4. Glyph of the Ascetic Crusader (Major Glyph) - Reduces the mana cost of your Crusader Strike by 30%.
  5. Glyph of Turn Evil (Major Glyph) - Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec.
  6. Glyph of Hammer of Wrath (Major Glyph) - Reduces the mana cost of Hammer of Wrath by 100%.

  7. Glyph of Blessing of Might (Minor Glyph) - Reduces the mana cost of your Blessing of Might by 50%.
  8. Glyph of Truth (Minor Glyph) - Reduces the mana cost of Seal of Truth by 50%.
  9. Glyph of Justice (Minor Glyph) - Reduces the mana cost of Seal of Justice by 50%.

Notes:

  • If you're doing the BGs then look into Divine Storm and drop a point from something else.

Seals

  • Seal of Truth will be your main seal. The DoT effect from Censure is very nice.
  • Seal of Insight for those times when survival becomes more important than damage.
  • Seal of Justice won't be used much, except for those rare times when slows are absolutely, positively more necessary than the heals or damage. One example is in slowing Demolishers in Strand.

PvP Retribution Rotation

PvP don't need no stinkin' rotations. There are way too many possible situations. Learn your abilities, ranges, limits, and try to learn what other classes/spec will typically do and how to counter those.

  • Do not use TV unless you have 3 Holy Power

Retribution PvP 4.06 video

In this video the speaker covers talents, macros, and plenty of "how to" stuff. You may have to turn the volumn up to hear him clearly. Note that he values Haste more highly than others do.


  1. Click here to get expert PvP instruction
    and get better

 

 

Retribution Paladin Class Guide

Gear, Stats, Numbers

Gear, repairs, enchants, gems, potions, and other consumables can get expensive. Check out our gold guide if you need help with being able to afford this stuff.

PVE:

  • 8% Hit to be melee capped. This is 960 hit rating (840 rating as Draenei). This affects all of your melee attacks, preventing them from missing. Crusader Strike, Templar's Verdict, Judgement, and Hammer of Wrath all use the melee hit cap.
  • 17% Hit to be spell capped. You will gain 8% spell hit free with Sheath of Light, bringing it down to 9%, or 1128 hit rating (1025 rating as a Draenei) to cap. The only abilities that are affected by this are Exorcism, Holy Wrath, and Consecration.
  • 781 expertise rating (26 expertise) to prevent all boss dodge.
  • Autoattacks, Crusader Strike, Templar's Verdict, and Judgement are all considered melee attacks, using Melee Hit and Crit %. Other than Judgement they are susceptible to parry and dodge. Judgement cannot be dodged, parried, or blocked, though it can miss.
  • Hammer of Wrath is ranged Holy damage, but behaves like many Hunter attacks in that it uses Melee Hit and Crit %.
Some changes with 4.0 and Cataclysm:
  • All DoT effects are affected by haste. In theory, this makes haste one of your more desireable ratings. However, the benefits of slightly faster Crusader strike and any DoT ticks are greatly offset by any filler attacks that can be added in between your Crusader strikes. As it works out, Haste is the worst of the stats at this time.

  • Plate Specialization added: Increases your primary attribute (Str) by 5% while wearing Plate in all armor slots. Strength is the #1 stat now for Ret Pallies and this change will make sure you're wearing plate in all your slots, instead of chain or lesser armors.

  • Librams no longer provide bonus to specific spells - they are stat items with a socket. New Relics will be used interchangeably between Death Knights, Druids, Paladins, and Shaman. There will not be a Libram usable only by Paladins.

Stat Priorities

Assuming that you are not hit/expertise capped. Also note that exact values will vary with gear, available buffs & debuffs, whether the cookies are chocolate chip or something else, and so on.

  1. Strength is tops, even above hit. If Str is available as a gem or enchant then pick it before any other alternative.
  2. Hit to 8% for PvE and 5% for PvP, is definitely better than...
  3. Expertise, which is definitely better than
  4. Mastery or Crit, which are more or less equal in value. Both are definitely better than
  5. Haste
  6. Reforge Haste to better stats.
    • If you are under the 8% hit cap then reforge into Hit
    • 2nd priority is Expertise to the cap of 26
    • 3rd priority is Mastery or Crit. I'll say to go with Mastery to make it easy.
  7. for PvP only
  8. Stamina for PvP or if your healers are having issues.

PvP:

  • Strength >= Resilience. How much Res? Maybe 3k, depending on your game and your skills. Some go with more. Especially important if you are the focus of all of your opposition's attentions. How much Strength? You can never have enough.
  • 5% Hit cap
  • Mastery is next best
  • then crit
  • reforge others to 5% Hit, then Mastery

 

Rotations

  • The basic rotation is Crusader Strike (CS) x 3 > Templar's Verdict (TV), repeat.
  • You have three main cooldowns:
    • Avenging Wrath (AW): Increases all damage and healing for 20 seconds
    • Zealotry (Z): For 20 seconds each of your Crusader strikes will generate 3 Holy Power.
    • Guardian of Ancient Kings (GAK): Summon a guardian which attacks the opponent and provides a stacking Str buff.
  • For maximum burst, cast GAK first, quaff your potion, then cast Z and AW. Naturally you can wrap those up in a macro and throw in your "on use" trinkets. This is not recommended if this will pull aggro off your tank.
  • In PvP the above will grant you about 20 seconds of Maximum Smash.
  • See the macros below.

 

Gems and enchants and such for the Retribution Paladin

Gem only for Str, ignoring socket bonuses. The only exception is to activate a meta gem. Gemming for something other than Str costs 20 Str, so the socket bonus has to make up for that. Socket bonuses of at least 20 str will, therefore, be worthwhile.

Stamina and Resilience are necessary in PvP, how much so depends on you. Resilience values are bouncing around a lot with 4.0, so X points in Res. is worth one thing now and another thing tomorrow.

 

Enchantments

The top enchants are very expensive. Check our wow gold tips for info on increasing your cash flow.

Consumables:

  • Flask: Flask of Titanic Strength - 300 Str., 380 Str if you have Alchemy 510, Requires level 80 - hands down defeats elixirs.
  • Potion: Golemblood Potion, for when you need that 25 second burst of 1200 Str. Alchemy 490 will get you more Str. Being pure Str this will be far and away better than any other possible potion for bursts.
  • Food: Seafood Magnifique Feast provides the whole party/raid 90 Stam and 90 "in a useful stat," which provides the Ret Pally with 90 Str.
  • Beer-Basted Crocolisk 90 each Str and Stam. Hmmm... maybe we should add this to our cookbook?

Note on consumables

If you are right at the edge where your DPS is enough to pull Aggro from the tank then a Potion or other buffing consumable is not a DPS increase (esp. that Golemnblood potion, above.) The time spent trying to survive will be more a big enough DPS loss to more than make up for the potion.

If there are no worries, then go for it. For long fights (raid bosses) consider using a potion just before the fight starts. This will allow you to use another in two minutes. If you wait till after the fight starts then you will only be able to use the one, due to the "one Pot per fight" mechanics.

 

 

Professions for the Ret. Pally

Leveling a profession can cost, big time. Check our wow gold tips for info on increasing your cash flow and maybe making some extra gold with your profession.

Alchemy

  • Your Mixology ability increases the effect of your personal potions. This means an 80 Str add to that FLask of Titanic Str. Duration of potions effects is also increased.
  • You can also create a nice trinket which will add 351 Str.
  • The ability to turn into a dragon (if you have lots of gold) is also fun.

Blacksmithing

  • Can add an additional gem socket to your bracers and gloves, for +80 Str (two red gems.)
  • Can make your starting PvP set.

Enchanting

  • Can add 40 Str to each of your own rings.

Engineering

  • Reinforced Bio-Optic Killshades is a fine starter helm. Add in a couple of Cogwheels.
  • Synapse Springs now boosts Str for 10 seconds every minute. This locks out trinket cooldowns (CDs) for 15 seconds. Excellent boost but cannot be stacked with trinkets during CD phases, requiring some CD juggling.

Inscription

Jewelcrafting

  • You can create three self-only gems to add +67 Str or +67 Resilience, for 81 total points.

Leatherworking

  • Draconic Embossment - Strength - 130 Str, self-only, Leatherworking 500.The next best enchant is expertise, so you lose 50 Expertise to gain 130 Str. Not a bad deal.

Tailoring

Gathering

  • Mining adds 120 Stam.
  • Herbalism adds 240 Haste for 20 sec along with a small heal over time effect.
  • Skilling adds 80 crit rating

 

Retribution Macros

/startattack makes sure that your attack actually starts.
#showtooltip NameOfPower shows the tooltip for NameOfPower when you hover over the macro.

  • Basic macro - add /startattack to any attack that you will use to iniate combat, such as Exorcism. This ensures that your autoattack actually starts. For example:

    #showtooltip Crusader Strike
    /startattack
    /cast Crusader Strike

  • Helper macro. You can also use this with your various Hands. Just swap out WoG for Hand of Whatever. If you make 4 of these you can target each member of your 5 man party, just replace the X with a number, 1 to 4.

    #showtooltip Word of Glory
    /cast [target=partyX] Word of Glory

    #showtooltip Hand of Freedom
    /cast [target=partyX] Hand of Freedom


  • Switching Between 2H and Shield

    /equip [equipped:Shields] Your2HWeaponName
    /equip [noequipped:Shields] your1HWeaponName
    /equip [noequipped:Shields] YourShieldName

 

  • Burns your two big CDs at once before using Templar's Verdict (TV)
  • You can also add in trinkets with /use NameOfTrinket
  • If you don't want to use both CDs then make two macros, each with TV, then one with Zeolotry, the other with Avenging Wrath
  • Make a new Macro, drop the TV line, and replace it with: /cast Hammer of Wrath


    #showtooltip Templar's Verdict
    /cast Zealotry
    /cast Avenging Wrath
    /cast Templar's Verdict
    /startattack

  • Arena or BG team macro for Hand of Freedom
  • Insert the name of your teammates in Name 1 and Name 2
  • Use it normally to cast on your or some target
  • use with the CTRL key to hit Name 1
  • use with Shift to hit Name 2

    #showtooltip Hand of Freedom
    /cast [nomod]Hand of Freedom;
    [mod;ctrl,target=NAME1]Hand of Freedom;
    [mod:shift,target=NAME2]Hand of Freedom;

  • Fears the DK or Warlock pet, either by selecting that target or with a mouseover.

    #showtooltip Turn Evil
    /cast [target=mouseover, exists, harm] Turn Evil; Turn Evil

  • Cleanses your mouseover target or your regular target or you.

    #showtooltip Cleanse
    /cast [target=mouseover,exists] Cleanse; Cleanse

 

 

1-85 Paladin Leveling Guide

If you're leveling your Paladin, with the intent of reaching the end-game Retribution goodness, then you need to know that the fastest way to get leveled is with an automated 1-85 Paladin leveling guide. You'll never have to ask, "Where do I go and what do I do when I get there..."

Zygor's guide is our preferred leveling guide. It's an in-game guide that shows up as a small window on your screen. It shows the current quest and displays an arrow pointing the way to go, showing you the most efficient way to knock out the most quests in the least time.

What? You want to do a few dungeons and/or clean up the Battlegrounds for a few levels? No problem. Zygor has been gemming and gearing for Int and is smart enough to figure out where you are and where you need to go, not matter what level you start with or how many you gain in the dungeons. Watch the vide on his home page and he'll show you exactly how that works.

Zygor's Guide is much like having a skilled partner helping you out every step of the way. Its fully updated for Cataclysm, including its nifty Talent Advisor, and is quickly updated for all patches. Grab it now and cruise to 85. Then you can be the one to answer the "Where do I go at level...?" questions in the chat channels.

Check it out (and grab your copy) here, or read our Zygor review first.

 

 



 

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