1.0 - Introduction
2.0 - Fire Talents
3.0 - PvP
4.0 - PvE Gear
This guide is simply intended to provide a general overview of the class. For a more in-depth and highly detailed resource on this class, check out this guide here.
1.0 - The Fire Mage
Fire Mages are one of the flashier styles of mage, whether you're an avid fan of raiding or more akin to the daring PvPer, either one will see you posting up your fair share of 'big numbers' throughout your tenure.
Of course you're not the only one with big numbers, notably warriors, hunters, and practically every other class out there has the ability to and will do everything possible to bring you down, likely with some big numbers of their own.
That's why mages take skill, finessse, amongst the highest if not the number one skill based class in the game due to the fine line between total domination and utter annihlation by the hordes of melee and high damage attackers who cut through armor like butter.

2.0 - Talent Builds
11/50/0 Fire
0/50/11 Fire
2.1 - Spell Rotation
Scorch x5(For the debuff) - Fireball x8 - Scorch - Fireball x8 - Scorch
2.2 - Leveling Fire Build
10/48/3 Fire Leveling Build
10 - 14 Improved Fireball
15 - 19 Impact
20 - 24 Ignite
25 - 26 Flame Throwing
27 - 28 Incinerate
29 - 30 Burning Soul
30 - 33 Critical Mass
34 - 36 Improved Scorch
37 - 39 Master of the Elements
40 - Combustion
41 - 45 Fire Power
46 - 48 Pyromaniac
49 - Pyroblast
50 - Dragon's Breath
51 - 53 Precision
54+ - Explore your options, pick up more arcane for mana efficiency
Leveling Spell Rotation(Assuming Max Range):
Fireball - Fireball - Fireball - Either Scorch/Wand until death if mob is below 40% or Frost Nova and continue fireballs from a range.
If Clearcasting becomes active - Arcane Missiles

3.0 - Fire PvP Build
21/40/0 Fire/Arcane PvP Build
17/44/0 Fire/Arcane Arena Build

NOTE: The below section is nearly identical for all three specializations of mage, this is due to the usage of almost entirely the same stats for any mage no matter the talent build/elemental specialization.
4.0 - Number Crunching
Spell Hit - 12.6 = 1%
Spell Critical - 22.1 = 1%
Spell Penetration - 1 = 1 Lost point of Resistance
Spell Haste - 15.7 = 1%/0.025 seconds off of Global Cooldown & Spell Cast Time
Spell Damage Coefficients:
Scorch = 42.8%
Fireball = 100.0% OR 115% W/Empowered Fireball
Pyroblast = 135% (or 115% intial damage/20% over duration of DoT)
Spell Hit Cap W/ (3/3) Elemental Precision = 164 For Fire & Frost/126 (Frostbolt Only)
Spell Hit Cap W/ (5/5) Arcane Focus = 76 for Arcane
Spell Hit Cap W/ (3/3) Elemental Precision & (3/5) Arcane Focus = 126 for Frost & Arcane
4.1 - Spell Hit, Crit, etc.
The Numbers above detail the percentage to which each point of +Spell Damage actually effects any given spell. For instance, 1 point of spell damage does not automatically equal an increase of one damage, rather it will increase it to a percentage as listed above.
If the spell you're looking for isn't listed above then simply take the base casting time(without talents) and divide it by 3.5. However, a different formula will apply to AoE spells.
Defacto Priority:
Spell Hit(Until Capped) - Spell Damage OR Haste - Spell Critical
What to shoot for when entering Karazhan & Heroics:
If you simply want to make certain you're good to begin attempting karazhan and heroics try aiming for the stats below as an absolute minimum, surpassing them however is recommended to make things overall quite easier.
Additionally, you can downgrade these stats somewhat for the easier heroic dungeons as Karazhan is definitely more challenging than most if not all of them.
Spell Hit: 90
Spell Damage: 600
Spell Critical: 20%
Health: 6,000
Mana: 7,000
What to shoot for when heading into 25-Raids:
These numbers should cover you for passing Karazhan into the 25-man raiding content, statistics such as spell hit will be notably harder to achieve prior to gearing up in Karazhan & Heroics quie a bit. Otherwise if you have this or higher by the time you eclipse Karazhan you'll be fine.
Spell Hit: 10%
Spell Damage: 800+
Spell Critical: 25% or 28% W/ Molten Armor
Health: 7,000+
Mana: 9,000
4.2 - Gems
[Runed Living Ruby]
[Great Dawnstone]
[Quick Dawnstone]
[Veiled Noble Topaz]
[Unstable Topaz]
4.3 Enchantments
Head: Glyph of Power
Shoulders: Aldor/Scryer Inscription
Back: Spell Penetration
Chest: Exceptional Mana
Wrist: Spellpower
Hands: Major Spellpower
Legs: Runic Spellthread
Weapon: Major Spellpower
4.4 - PvE Gear Guide
Note: As this is a PvE gear guide I'll only list the PvP rewards capable of being obtained via Honor, arena rewards are however viable alternatives to many pieces of gear.
Many pieces of gear will be equally useful to both fire, frost, and arcane mages, the only few pieces that really differ are Spellfire Vs. Frozen Shadowweave and a couple little rings.
Head:
[Annihilator Holo-Gogs] - Crafted
[Spellstrike Hood] - Crafted
[Hood of Oblivion] - Arcatraz
[Incanter's Cowl] - Mechanar
Neck:
[Vindicator's Pendant of Subjugation] - PvP Reward
[Brooch of Heightened Potential] - Shadow Laybrinth
[Hydra-fang Necklace] - Heroic Underbog
[Torc of the Sethekk Prophet]- Quest Reward
Shoulders:
[Mantle of Nimble Thought] - Crafted
[Fel-tinged Mantle] - Heroic Magister's Terrace
[Duskhallow Mantle] - Normal Magister's Terrace
[Gladiator's Silk Amice] - PvP Reward
Back:
[Cloak of the Betrayed] - Normal Magister's Terrace
[Cloak of Arcane Alacrity] - (60) Badges of Justice
[Sethekk Oracle Cloak] - Sethekk Halls
[Cloak of the Black Void] - Crafted
Chest:
[Spellfire Robe] - Crafted
[Scarlet Sin'dorei Robes] - Heroic Magister's Terrace
[Robe of the Crimson Order] - World Drop BoE
[Warp Infused Drape] - Botanica
Wrist:
[Bracers of Nimble Thought] - Crafted BoE
[Bindings of Raging Fire] - Magister's Terrace
[Vindicator's Silk Cuffs] - PvP Reward
Hands:
[Spellfire Gloves] - Crafted
[Gloves of Arcane Acuity] - Normal Magister's Terrace
[Studious Wraps] - (60) Badges of justice
[Manaspark Gloves] - Normal Underbog
Belt:
[Belt of Blasting] - Crafted BoE
[Spellfire Belt] - Crafted
[Girdle of Ruination] - Crafted BoE
[Vindicator's Silk Belt] - PvP Reward
Legs:
[Spellstrike Pants] - Crafted
[Legwraps of Sweltering Flame] - (100) Badges of Justice
[Breeches of the Occultist] - Heroic Black Morass
[Battlecast Pants] - Crafted BoE
Boots:
[Boots of Incantations] - (75) Badges of Justice
[Vindicator's Silk Footguards] - PvP Reward
[Sigil-Laced Boots] - Arcatraz
[Shattrath Jumpers] - Quest Reward
Rings:
[Fused Nethergon Band] - (60) Badges of Justice
[Ashyen's Gift] - Reputation Reward
[Sparking Arcanite Ring] - Heroic Old Hillsbrad
[Band of Arcane Alacrity] - Normal Magister's Terrace
[Seal of the Exorcist] - (50) Spirit Shards
[Seer's Signet] - Reputation Reward
[Band of Dominion] - BoE World Drop
Trinkets:
[Darkmoon Card: Crusade] - Darkmoon Card Deck
[Icon of the Silver Crescent] - (41) Badges of Justice
[Scryer's Bloodgem] - Reputation Reward
[Sorcerer's Alchemist Stone] - Crafted
[Arcanist's Stone] - Heroic Old Hillsbrad
Two-Handed Weapons:
[Gladiator's War Staff] - PvP Reward
[Terokk's Shadowstaff] - Heroic Sethekk Halls
[Sun-infused Focus Staff] - Normal Magister's Terrace
Main-Hand:
[Scryer's Blade of Focus] - (150) Badges of Justice
[Jaded Crystal Dagger] - Heroic Magister's Terrace
[Gladiator's Spellblade] - PvP Reward
[Blade of Wizardry] - BoE World Drop
[Blade of the Archmage] OR [Stormcaller] - Reputation Reward
Off-Hand:
[Fetish of the Primal Gods] - (35) Badges of Justice
[Flametongue Seal] - (25) Badges of Justice
[Lamp of Peaceful Radiance] - Arcatraz
[Star-Heart Lamp] - Black Morass
Wand:
[Carved Witch Doctor's Stick] - (25) Badges of Justice
[Nether Core's Control Rod] - Arcatraz
[Voidfire Wand] - Normal Mana-tombs
[Gladiator's Touch of Defeat] - PvP Reward |