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The Gotwarcraft Combat Rogue Guide
for Cataclysm 4.3

Contents

The Combat Rogue

More Rogue Guides

 

The Combat Rogue in Cataclysm 4.3

Combat rogues are a tried and true solution for massive DPS, traditionally being at the top, or near the top, of melee DPS meters. These days Rogues fall behind some other classes in melee DPS, depending on the patch, but can still pump out solid damage in raids and cause massive complaining from other classes in PvP. With patch 4.3 Combat is looking pretty good again.

The Combat build can also be used effectively in PvP, as shown by some of the top ranking rogues using this tree. The key, of course, if to make effective use of stealth and stuns and then make use of Combat's damage potential.

The Nerf and the Buff

Typically all classes with go through periods of agony and pleasure after the reelase of any big patch or expansion. 4.0 was no exception. Day one your Rogue is a doormat and day two it kills everything with ease. And on day 3? So the builds here will not reflect the "flavor of the minute," rather they will focus on basics, good builds, and how to be a good Rogue.

This page is intended to provide a general overview of the Combat Rogue.

For a far more in-depth and highly detailed resource on everything Rogue related, from leveling to PvP to Raiding to earning gold, check out the Killer Guides' Rogue guide.

 

Qick notes for the Combat Rogue

Best Role: DPS and Leveling, PvP is "hard mode"

Best Race:

  • Orc, for the Blood Fury racial
  • Troll, for Berserking
  • Worgen, for the Crit
  • More on Race

Stats: For all roles: Agility before everything else, Mastery and crit are the weakest stats. Stats

  • Main Hand Wpn DPS > Agility > Hit to 8% > Expertise to 26 > Haste > Hit to 17% Mastery
  • Reforge weakest stats into Expertise and Haste. With Precision you should have no problem being at 8% Hit.

Weapons:

  • DPS > Agility
  • Slow Sword/Mace/Axe in main hand, fast dagger in off-hand. The fast weapon gives more energy procs via Combat Potency

Builds & Glyphs

Poisons, PvE:

  • Main hand: Instant
  • Off hand: Deadly
  • Throwing: Wound

Basic Combat Rotations

  • Keep Slice and Dice up at all times
  • Use 5 pt Eviscerates
  • Keep Rupture up if you can, it's not a big DPS losss if you don't
  • Keep Blade Flurry up if fighting two or more mobs. Drop it otherwise.
  • More

Gems: Ignore the socket bonus unless it's +20 Agility or better or you're fitting those gems anyway.

  1. Red: Delicate Queen's Garnet or Delicate Inferno Ruby in all slots
  2. Meta: Agile Shadowspirit Diamond
  3. PvP Resilience gems
  4. More gems

Enchants:

  • For PvP and PvE: Agility, Attack Power, Haste - in that order
  • Weapon: Landslide on both, if you can afford it.
  • PvP - off-hand weapon: Pyrium Weapon Chain
  • More enchants

 

This guide is simply intended to provide a general overview of the Subtlety.

For a more in-depth and highly detailed resource on everything Rogue related, from leveling to PvP to talent analysis to Raiding to earning gold, check out the Killer Guides' Rogue guide.

Go to: Top - Quick Info - Race - Profs - PvE build - PvP - Stats - Macros - Level Faster

 

Race Choice

Horde:

PvE: Orcs, Trolls, and Goblins all have abilities which will increase their damage in PvE content. The Goblin Attack Speed bonus is the least of these three.

PvP: Blood Elves have a SIlence effect and the Undead can wash away fears and such. Neither has any special offensive capability.

  • Goblin
    • Increased attack speed is a small DPS increase. This is not "haste" and has zero effect on energy regen.
    • Rocket jump is much like the Mage's "Blink," and has definite escape use in PvP and certain PvE situations. It breaks stealth, so it's not a cheap "Shadowstep," but then again, Combat Rogues don't necessarily need to attack out of stealth.
  • Orcs
    • Blood Fury provides a comparable, or better, DPS increase than the Landslide enchant.
    • Resistance to stuns has definite PvP use and occasional PvE use.
  • Trolls
    • A decent DPS cooldown, Berserking, provides 20% attack speed (again not haste which would give you more energy regen) every 3 minutes which can be used in conjunction with every Vanish.
    • Trolls also have reduced snare/root duration which has PvP and occasional PvE use.
    • if there ever is a boss classified as a beast, Trolls would be the clear dominate race for DPS with Beast Slaying.
  • Blood Elf
    • Arcane Torrent generates some energy every 2 mins. and does an AoE silence (also interrupts non-player targets.) This gives it both PvP and PvE use.
  • Undead
    • Their racials have no DPS use
    • Will of the Forsaken has definite PvP value and could allow you to deal some extra damage or trivialize a mechanic for some bosses.

Alliance:

PvE: The Worgen have the best DPS increasing ability, while Gnomes, Dwarves, and Humans have some form of Expertise with certain weapons.

PvP: Humans and Gnomes have the escape, Gnomes have the small size, and all but the Night Elves have something which icreases DPS.

  • Worgen
    • the 1% add to crit rating is the best of the DPS racials and has similar PvP utility.
    • The run speed special has situational use and Worgen seem to be good flag runners in the BGs.
  • Gnome
    • The dagger & small sword expertise makes gnomes good for Assassination. If you're using sword & dagger then it works well for Combat, also. If you're mace/dagger then it has less value, but still some.
    • Escape artist has definite PvP use and situational PvE use.
  • Night Elf
    • A bit more Agility and a bit harder to hit both have some small value.
    • Shadowmeld has some small PvP utility in that you're that much harder to detect while lurking in stealth.
  • Human
    • Mace/Sword expertise save a few points to put into something else. This is a small, but real, DPS increase.
    • "Every man for himself" has definite PvP use and occasional PvE use.
    • Their perception increase, useful for finding sneaky things, is gone with 4.0.
  • Dwarf
    • Mace expertise has some DPS value if you stick with maces.
    • Stoneform has PvP value and might have occasional PvE value. In 4.06 it reduces damage by 10% for the duration of the effect.

Go to: Top - Quick Info - Race - Profs - PvE build - PvP - Stats - Macros - Level Faster

 

Professions

Certain professions provide self-only buffs/enchants. Some of these are of more use than others, but none are wildly better. A few points of Crit (skinning) instead of Ag (leatherworking) won't ruin the raid, though you might be punted from the MinMax club.

Blacksmithing, Leatherworking, and Engineering all have self-only bracer enchants, so you lose out if you pick two from this trio.

Best min/max? Blacksmithing (two more epic gems slotted, for +20 total Ag over any other Prof.) and Alchemy (better living through chemistry) or Inscription.

Best for cash, but still being useful? Pick two from Herbalism, Skinning, and Mining.

  • Leatherworking - Draconic Embossment - Agility provides 130 Ag.

  • Jewelcrafting - Self only gems, such as Delicate Chimera's Eye, can replace the Delicate Inferno Ruby. You get three of these which gains a total of 81 net Agility, a mighty 1 more Agility than the rest of the craft professions. Note that with the intro of the epic gems in patch 4.3 JC will only give you +51 (not +81) total Ag bonus over the "other guy," who's slotting +50 gems.

  • Blacksmithing - Two additional sockets (Socket Bracers and Socket Gloves,) each of which will take a Delicate Inferno Ruby, for a total of 80 more Agility.

  • Alchemy - Your passive Mixology buff increases the effect of Flask of the Winds by 80 Agility. Additionally, the buff doubles the duration of your flasks. Alchemists are also able to create a Flask of Enhancement for 80 Agility.

  • Enchanting - Enchanters are able to enchant their rings with Enchant Ring – Agility for a total of 80 Agility.

  • Inscription - Scribes are able to put Swiftsteel Inscription for 80 more Agility than Greater Inscription of Shattered Crystal.

  • Tailoring - Swordguard Embroidery procs a 15 second long buff (1000 AP) which works out to a value of about 74.5 Agility.

  • Engineering - Lots of Engie gadgets have fun value, but Synaps Springs will increase your Agility for 10 seconds, by 480 points, on demand. Which is very nice right before you blow your big cooldowns.

  • Herbalism - Lifeblood provides a heal over time and which also grants you 480 haste rating for a short time, which is about 80 haste rating averaged out over a long fight. This is clearly the best gathering profession for Combat rogues.
  • Skinning - Skinners gain Master of Anatomy which gives a passive 80 crit rating, again crit is the weakest stat for Combat rogues making skinning a very weak profession.
  • Mining - Miners have 120 stamina from Toughness which provides no DPS gain other then additional survivability. This would seem to make ait a better PvP profession.


4.3 Patch Notes for the Combat Rogue

  • Wound poison does a 25% healing debuff.
  • Tank threat has been improved, so pulling aggro off the tank should be harder.
  • That's it for the 4.3 patch notes.


Go to:
Top - Quick Info - Race - Profs - PvE build - PvP - Stats - Macros - Level Faster

Combat Talent Builds for Cataclysm

Weapons: Generally you want a slow main hand (MH) and a fast off-hand (OH). The MH weapons should have the highest DPS possible, which usually means the slowest weapon. For the OH speed rules over DPS. If you have two OH weapons and one is a bit faster with a bit lower DPS pick it anyway. The reason is for the energy procs from Combat Potency.

Weapon specializations have been removed and you no longer have to "level up" a weapon. This means that you can use whatever weapons you can find, matched or not. You no longer have to use pairs of the same weapon type.

When you pick the Combat spec you will be locked into the spec until you spend 31 points, afterwhich you can move out. You special abilities are:

  1. Blade Flurry is your level 10 special ability. Your attacks strike a nearby opponent. This abilitiy does not increase your attack against single opponents.
  2. Dual Weild Specialization - gives extra damage to your off-hand and thrown weapons
  3. Vitality increases your Energy regeneration rate and your Attack Power
  4. Mastery: Main Gauche - (A main guache is the off-hand weapon used by fencers, usually a form of dagger) This gives your offhand weapon a chance for extra strikes, based off your main-hand weapon attacks. Indirectly this makes your Mastery ability an energy regeneration ability, since the off-hand strikes will proc the Combat Potency talent.

Leveling your Combat Rogue? See below

 

Cataclysm Combat Rogue DPS Spec (7/31/3)

(view this build)

As always, shift points to suit.

Combat (31 Points)

  1. Improved Recuperate - Rank 2/2 - Causes your Recuperate ability to restore an additional 2% of your maximum health and reduces all damage taken by 6% while your Recuperate ability is active. This saves on healer mana. Note that this will heal less (only 1%) in 4.1.
  2. Improved Sinister Strike - Rank 3/3 - Increases the damage dealt by your Sinister Strike ability by 30% and reduces its Energy cost by 6.
  3. Precision - Rank 3/3 - Increases your chance to hit with weapon and poison attacks by 6%.

  4. Improved Slice and Dice - Rank 2/2 - Increases the duration of your Slice and Dice ability by 50%.
  5. Aggression - Rank 3/3 - Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 20%.

  6. Lightning Reflexes - Rank 3/3 - Increases your chance to dodge enemy attacks by 9% and your attack speed by 6%.
  7. Revealing Strike - Rank 1/1 - An instant strike that causes 125% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point.

  8. Combat Potency - Rank 3/3 - Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
  9. Blade Twisting - Rank 2/2 - Gives your damaging melee attacks a 40% chance to daze the target, reducing movement speed by 70% for 8 sec. Useful for some encounters & trash.

  10. Adrenaline Rush - Rank 1/1 - Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec.
  11. Savage Combat - Rank 2/2 - Increases your total attack power by 4% and all physical damage caused to enemies you have poisoned is increased by 4%.

  12. Bandit's Guile - Rank 3/3 - Your Sinister Strike and Revealing Strike abilities have a 100% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 30%. Opponents can adapt over time, negating this benefit, and Striking a different opponent will begin the cycle anew.
  13. Restless Blades - Rank 2/2 - Your damaging finishing moves reduce the cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by 2 sec per combo point.

  14. Killing Spree - Rank 1/1 - Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.

Assassination (7 Points)

  1. Coup de Grace - Rank 2/3 - Increases the damage done by your Eviscerate and Envenom abilities by 14%.
  2. Lethality - Rank 3/3 - Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate and Hemorrhage abilities by 30%.

  3. Ruthlessness - Rank 2/3 - Gives your melee finishing moves a 40% chance to add a combo point to your target.

Subtlety (3 Points)

  1. Relentless Strikes - Rank 3/3 - Your finishing moves have a 20% chance per combo point to restore 25 energy.

 

Prime Glyphs

Glyph of Sinister Strike - Your Sinister Strikes have a 20% chance to add an additional combo point.

Glyph of Adrenaline Rush -
Increases the duration of Adrenaline Rush by 5 sec.

Glyph of Slice and Dice - Increases the duration of Slice and Dice by 6 sec.

Major

Glyph of Blade Flurry - Reduces the penalty to energy generation while Blade Flurry is active by 50%.

Glyph of Feint - Reduces the energy cost of Feint by 20.

Glyph of Tricks of the Trade - Removes the energy cost of your Tricks of the Trade ability but reduces the recipient's damage bonus by 5%.

Minor Glyphs

Glyph of Blurred Speed -
Enables you to walk on water while your Sprint ability is active.

Glyph of Distract -
Increases the range of your Distract ability by 5 yards.

Glyph of Poisons -
You apply poisons to your weapons 50% faster.

 

 

Talent Notes:

Improved Recuperate: With so many Cataclysm mobs dropping AoE poop, firing off random damage, tanks losing aggro, and limited healer mana IR looks like a really good talent to take. This is also true of the 4.3 dungeons and raids.

Optional and otherwise not taken:

Improved Sprint is more useful as a PvP talent, but there are times in PvE where it's useful.

Improved Kick and Improved Gouge are more for PvP and have very limited value in PvE content, especially since they don't work on bosses.

Reinforced Leather - The amount of damage reduction from this talent isn't all that great. Good situational awareness (avoiding poop) will more than make up for not taking this.

Basic Raiding rotation:

  1. Instant Poison on the main-hand, Deadly on the off-hand, Wound on the throwing weapon.
  2. Shiv removes an Enrage effect
  3. Open with Garrote or Ambush, if possible, otherwise SS. As Combat you get no particular bonus from opening from stealth.
  4. Start Slice and Dice
  5. Build Combo points with Sinister strike
  6. Refresh SnD, if necessary.
  7. SS to 4 or 5 combo points
  8. Rupture
  9. Build combo points
  10. Refresh SnD if it needs it, otherwise Eviscerate.
  11. Back to step 7
  12. The goal is to be attacking as quickly as possible and to have a bleed up at all times. Also to keep 5 stacks of deadly poison up at all times.
  13. Note that you want to keep Slice and Dice up at all times. This is where the SnD glyph helps.
  14. Open > SnD > SS to 4 or 5 CP > SnD > SS to 4 or 5 > Rupture
  • Revealing Strike is a small DPS add. Try to fire it off at 4 CP, then use the finisher.
  • Rupture, currently, is also a small DPS add.
  • You can leave both of these off your rotation without taking a big hit to your DPS.

  • Bandit's Guile is good for single targets, not so hot if your fights are short or you're target switching (eg: when fighting trash.)
  • Use your Cooldowns at appropriate times
    • Adrenaline Rush for 15 seconds of Pew! Pew! It adds to the Viality effect and works very well with increased Haste.
    • Killing Spree can be used against single targets for more Pew! Pew! Works well with Bandit's Guile and should not be used aith Adrenaline Rush (because it's not optimal, not because anything will break.) KS also makes you immune to Crowd Control effects for 2.5 seconds, which might be useful for certain boss mechanics.
    • Blade Flurry has no value against single targets and does not apply extra poisons or DoTs

Go to: Top - Quick Info - Race - Profs - PvE build - PvP - Stats - Macros - Level Faster

 

Level 85 Combat Rogue PvP Build

You can view this build here.

Various wags will tell you that Combat is useless in PvP. All things being equal, which they rarely are, the wags may have a point. Maybe a Combat Rogue won't, with the current patches, be the top arena spec. Well, two points about that:

  1. If Combat is your game then you will play it better than the other specs.
  2. 80-90% of PvP is not your exact build, but your skill in using what you have. It doesn't matter much what you tools are if you don't use them well.
  3. If you latency is 1.3k, like mine was the other day, then it doesn't matter what your spec is. :)

Poisons: Wound in Main (more for the heal debuff than the dmg), crippling in off-hand.

Weapons: Slow axe/swrd/mace main, whichever is the best available, and fast OH.

Combat (34 Points)

  1. Improved Recuperate - Rank 2/2 - Causes your Recuperate ability to restore an additional 2% of your maximum health and reduces all damage taken by 6% while your Recuperate ability is active.
  2. Improved Sinister Strike - Rank 3/3 - Increases the damage dealt by your Sinister Strike ability by 30% and reduces its Energy cost by 6.

  3. Improved Slice and Dice - Rank 2/2 - Increases the duration of your Slice and Dice ability by 50%. This keeps up a little more consistent damage and is more reliable than Relentless Strikes' chance to restore energy.
  4. Improved Sprint - Rank 2/2 - Gives a 100% chance to remove all movement-impairing effects when you activate your Sprint ability.
  5. Aggression - Rank 3/3 - Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 15%.
  6. Improved Kick - Rank 2/2 - Causes your Kick ability to silence the target for 3 sec.

  7. Lightning Reflexes - Rank 3/3 - Increases your chance to dodge enemy attacks by 9% and your attack speed by 6%.
  8. Revealing Strike - Rank 1/1 - An instant strike that causes 125% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 35% for 15 sec. Awards 1 combo point. This can make for a long Kindey Strike.
  9. Reinforced Leather - Rank 2/2 - Increases your armor contribution from cloth and leather items by 50%. (Or drop this and put the points elsewhere.)
  10. Improved Gouge - Rank 2/2 - Increases the effect duration of your Gouge ability by 2 sec and reduces its energy cost by 30.

  11. Combat Potency - Rank 3/3 - Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.

  12. Adrenaline Rush - Rank 1/1 - Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec.
  13. Savage Combat - Rank 2/2 - Increases your total attack power by 4% and all physical damage caused to enemies you have poisoned is increased by 4%.

  14. Bandit's Guile - Rank 3/3 - Your Sinister Strike and Revealing Strike abilities have a 100% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 15%. Opponents will adapt their defenses once this maximum is reached, or if you Strike a different opponent, and the cycle will begin anew.
  15. Restless Blades - Rank 2/2 - Your damaging finishing moves reduce the cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by 2 sec per combo point.

  16. Killing Spree - Rank 1/1
    Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
Subtlety (1 point)
  • Nightstalker - Rank 2/2 - Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 6 sec.
Assassination (6 Points)
  1. Coup de Grace - Rank 2/3 - Increases the damage done by your Eviscerate and Envenom abilities by 14%.
  2. Lethality - Rank 3/3 - Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate and Hemorrhage abilities by 30%.

  3. Quickening - Rank 1/2 - All healing effects on you are increased by 10% and your movement speed is increased by 8%. This does not stack with other movement speed increasing effects.

 

Prime Glyphs

Glyph of Adrenaline Rush - Increases the duration of Adrenaline Rush by 5 sec.

Glyph of Eviscerate - Increases the critical strike chance of Eviscerate by 10%.

Glyph of Sinister Strike -
Your Sinister Strikes have a 20% chance to add an additional combo point.

Major Glyphs

Glyph of Blade Flurry - Reduces the penalty to energy generation while Blade Flurry is active by 50%.

Glyph of Blind - Your Blind ability also removes all damage over time effects from the target.

Glyph of Garrote - Increases the duration of your Garrote ability's silence effect by 2 sec.

Minor Glyphs

Glyph of Blurred Speed - Enables you to walk on water while your Sprint ability is active.

Glyph of Poisons - You apply poisons to your weapons 50% faster.

Glyph of Safe Fall - Increases the distance your Safe Fall ability allows you to fall without taking damage.

 

 

Options depends on your game. Drop something and get...

  • Precision - Rank 2/3 - Increases your chance to hit with weapon and poison attacks by 4%. allows reforging Hit (that's on your gear) into something else, such as Haste.
  • Relentless Strikes gives more energy.

 

Click here to get better

Go to: Top - Quick Info - Race - Profs - PvE build - PvP - Stats - Macros - Level Faster

 

Combat Leveling

See our Rogue leveling guide for more info.

If getting to level 85 ASAP is your goal then check out our favorite leveling guide, below. It also comes with a nifty talent advisor widget.

 

 

Number Crunching, Gems, Enchants, Macros

NOTE: The below section is nearly identical for all three specializations of rogue, this is due to the usage of almost entirely the same stats for any rogue no matter the attack rotation and/or talent build.

At level 77, assuming that you're leveling, you should buy the Cataclysm greens off the Auction House. They are a huge step up from any green and blue Wrath gear, and even some of the lesser purple gear.

The Numbers

Which stats are best?.

In Cataclysm, your priorities for DPS (based on high level gear) are...

  1. Main hand weapon DPS
  2. Agility - the value of this stat is increased by Vitality and by the Leather Specialization sbility.
  3. 8% Hit (Sinister Strike and other specials use this)
  4. Expertise
  5. Haste
  6. Spell Hit (Poisons use this, to 17%)
  7. Mastery
  8. White Hit (for your auto-attacks, to 27%)
  9. Crit rating
  10. Reforging - Crit into 8% Hit, Expertise, and Haste. If you dual-build then Hit and Haste are probably the best choices.

  11. Quick and dirty: If item A has more Agility than item B, then it's better.

For PVP...

  1. Factor in Stamina and Resilience
  2. Agility > Resilience > Hit to 5% > Haste

 

Reforging

  • If you're less than 8% hit, then reforge crit & mastery ->Hit
  • At or over 8% hit: reforge crit & mastery ->Expertise (to the cap of 26) and
  • then haste if the piece doesn't already have Haste. Haste increases everything you do.
  • don't reforge into mastery.


Enchants for Level 85 Rogues

Enchants range from dirt cheap to pretty expensive. If you need more gold to get the best stuff, then check out tycoon.

Lower level (cheaper) enchants are also shown.

Gems for Combat Rogues

Got enough gold? Here's more stuff to spend it on:

Go to: Top - Quick Info - Race - Profs - PvE build - PvP - Stats - Macros - Level Faster

 

Rogue Macros

Some macros for your amusement.

Tricks of the Trade

  • Use this for your Tof T button. Fill in the name of the party member who will be the focus of your T of T. Fire it off, he gets the benefit, and you don't have to fuss with target picking or focus changing. This macro will not deselect your current target:

    #showtooltip Tricks of the Trade
    /cast [target=YOURPARTYMEMBERHERE] Tricks of the Trade

Blind

  • Mouseover a target and hit the Blind button. If there's no target under your mouse then it will blind your target.
  • /cast [target=mouseover, exists] Blind; blind

Gouge + Bandage

  • Cast gouge and immediately start bandaging. Works just fine when out of combat.

    /cast Gouge
    /stopcasting
    /use [target=player] Heavy Netherweave Bandage

Mashable Sap

  • This one will dismount and stealth you, then cast Sap. Keep mashing it if you suspect there's a Rogue/Druid nearby.

    #show Stealth
    /dismount
    /cast [stance:0] !Stealth
    /targetenemy [harm][nodead]
    /cast Sap
Startattack
  • This makes sure that your autoattack starts, even if you don't have the energy to actually use SS.

    #showtooltip
    /startattack
    /cast Sinister Strike

 

Gear for Combat Rogues

If you need the cash to buy the stuff then check out this gold addon or our gold guide.

Quick and dirty advice:

  • Agility is #1 and sockets should get the +50 Ag gems, if you can afford them, unless the socket bonus is +20 Ag or better.
  • Head gets: Agile Shadowspirit Diamond - +54 Agility, +3% Increased Crit damage
  • PvP: Mystic Amberjewel - 40 Res (yellow gem)
  • Reforge Mastery and Crit to 8% Hit > Haste > Expertise
  • Enchants for Ag > Hit > AP > Haste

 

 

 

 

 

1-85 Rogue Leveling Guide

Now that you're on the way to becoming a lean, mean, killing machine you should consider a full blown leveling guide for your 1-85 blast. Why? It will save you many days of in-game time and will also save a good deal of frustration, even if you already know many or most of the quests.

Our recommended leveling guide is Zygor's Guide. Zygor's automates the whole 1-85 path (automatically updating as you complete tasks and quests) and is like having an expert helping you every step of the way. Pick your starting point and the guide automatically updates and advances as you complete quests, sets a waypoint arrow automatically, and includes all the important quest info.

Even though WoW's in-game quest guide is far superior to what it was previously it still doesn't give you the right path to take or keep your from tackling things that are way to high or too low. With Zygor's you'll never wonder about where to go or what to do. Even if you take a break to do some PvP leveling or some other quests that aren't in the guide it's not a problem. The guide will pick up from where you left off, adjust for your new levels, clean up your old quests, and you'll go from there.

Zygor's is fully 4.3 Cataclysm ready and comes with some nice extras, like a killer talent advisor and the ability to work for the LoreMaster achievements. Get it now and blast to 85. Grab your copy of Zygor's Leveling Guide, here

 


 

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