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Fury Warrior Class Guide
The Gotwarcraft Fury Warrior Class Guide

 

1.0 - Introduction
2.0 - Talents
3.0 - Skills and Stats
4.0 - Off-hand Weaponry
5.0 - Enchantments
6.0 - Gems
7.0 - Pre-Karazhan Gear Guide

This guide is simply intended to provide a general overview of the class. For a more in-depth and highly detailed resource on this class, check out this guide here.

1.0 - The Fury Warrior

Fury warriors rank amongst my top three in terms of favored class and build, combining the awesome looks of plate armored warriors with the berserk fast-paced damage dealing capabilities of a true death-dealer.

Dual-wield is a large part of both the fury warriors image as well as general style of play, leading a role of primarily raid DPS and, should you choose to endure the pains, PvP or even arena play. 

Unfortunately the role of fury warriors has somewhat diminished from previous good times, however, it still remains an entirely viable raging whirlwind of destruction.

Fury Warrior Class Guide

2.0 - Talents

17/44/0 Standard Fury DPS

A large part of what makes your fury warrior viable, having made the decision to properly gear/learn the correct rotations and so on, is his talents.  Fortunately a fairly all-encompassing fury talent build is the 17/44/0, making this a simple matter.

As always you can pick and choose which talents you agree with taking and perhaps drop a few points in more than a couple to pick up your own preferences, the pre-made build is only intended to provide a guide-line to establishing your own personalized style and build.

Many of the choices you make can be altered dependant on your level of gear.  Decked out DPS warriors from black temple and sunwell will require less of the rage generation talents and generally shoot for purely increased damage, lesser geared warriors may need more +hit and so on.

Try the traditional 17/44/0 and work out whatever your missing/need to boost, move from there.

2.1 - Attack Rotation

Auto-Attack - Bloodthirst - Whirlwind - Heroic Strike(Excess Rage Only)

Refresh rampage as is required, try and wait unitl the last moment to do so rather than interrupt the attack rotation in favor of resetting the buff.

2.2 - Leveling Fury Build

17/44/0

Check out the Warrior Leveling Guide for more info

10 – 14 Cruelty
15 – 19 Unbridled Wrath
20 – 24 Commanding Presence
25 – 29 Dual Wield Specialization
30 – Sweeping Strikes
31 – 35 Enrage
36 – 39 Flurry(4/5)
40 – Blood Thirst
41 – Flurry(5/5)
42 – 43 Weapon Mastery
44 – 46 Precision
47 – 49 Improved Berserker Stance
50 – Rampage
51 – 70 Branch out into whatever your end-game build of choice is, likely picking up various talents in arms as well as more fury points.

2.3 - PvP Fury Build

19/42/0 Fury PvP Build

I won't recommend fury warriors in any PvP past battlegrounds, we simply lose to much ground to mortal strike/arms hybrids, however for some fun in the BG's fighting where it matters less try out this build.

Fury Warrior Class Guide

3.0 - Skills and Stats


This section is dedicated to covering the numerous different stats you may wish to stack, hit rating, STR, crit, weapon expertise, etc.

Hit Rating – 15.8 rating = 1% Increase
Critical Rating – 22.1 rating = 1% Increase
Weapon Expertise – 1 point = .25% lower chance for enemy to dodge/parry
Haste –15.7 = 1%

Now, using the first two numbers we’ll work out what you want to pick up first, and what can be maximized after you’ve achieved the essentials for DPS’ing.

First things first you’ll want a minimum of around 6 – 7% hit rating, that’s for bottom rank DPS even, more is always welcome beyond this point, however if you’re just pushing to make it into Karazhan or an equivalent dungeon then you’ll barely make it by with that amount.

Another point is about a common misconception surrounding +hit.  The more you hit does not magically = more criticals, instead +hit simply increases your white damage and +crit will always aid even at 0 hit rating.

However, given that white damage is quite a bit of help, especially in long battles as well as building rage, +hit is still a very valuable tool of guaranteed DPS increase given the high miss chance of dual-wielding.

In general stacking up on STR is most effective at lower gear levels and becomes less so as your average abilities increase. +crit will eventually surpass str by a slight amount at the highest levels of gear/buffs.

 Always try and increase damage stats along with +hit, never focus singularly on one stat to the exclusion of others as this will inevitably result in reducing your damage capabilities.

Finally, armor penetration, it rocks, especially once you have a lot of it.  Armor penetrations has a lot of math behind how it functions and such, however suffice to say that the more the merrier, just don’t gimp straight damage stats to obtain it.

4.0 - Off-hand Weaponry


Another question I encounter frequently is that of whether to pick up a slower or faster off-hand, fortunately this is a fairly easy issue to ignore entirely given minute differences either way.  Still, the basic issue is generally about flurry charges and other such procs/abilities.

Slow off-hands are technically better, however the improvement is slight enough to make it worthwhile to simply equip whatever weapon has the best stats on it as opposed to factoring in weapon speed.

Don’t drop a fast-offhand simply because it’s fast, only do so should you find an available slower off-hand with equal or greater stats, doing otherwise will simply reduced your effectiveness. 

Furthermore, as your crit rating climbs the less of effect slow vs fast becomes as all benefits of a slow
off-hand are based upon yellow(special attack) criticals, not white damage.

5.0 - Enchants


For anything below the 80-90 DPS range, basically prior to picking up your real epics, either a crusader or potency enchantment will do, whichever comes cheaper honestly.  Still, you should be picking up some high damage weaponry quite easily given the increased access to gladiator gear nowadays.

Beyond blues and greens it’s a general rule of thumb to throw Executioner on main hand and either mongoose or potency off-hand, never use executioner on both as so far as I can tell the
enchantments effects will *not* stack.

6.0 - Gems


Gemming armor is a fairly simple process, for pure DPS you’ll find that you need only pick and choose from a small selections of gems depending on the items set bonuses and whether you truly need them.

As for set bonuses, they’ll likely only be worthwhile should they increase one of your specific damage stats such as STR or +crit rating, otherwise it’s often better to skip them entirely.

Red Gem: 8 STR – This also serves as your general socket gem of choice when skipping set bonuses entirely.

Yellow: 4 STR/ 4 +crit

Blue 4 STR/ 6 Stam

And finally as far as meta-slot gems go, only the relentless earthstorm diamond will prove worthwhile, anything else isn’t worth the sacrificed slots to achieve and you’d be better off with +8 str gem(s) instead.

7.0 - Gear Guide

This is strictly pre-karazhan to get you started on your way, past that I expect you'll begin instinctively finding the proper synergy of stats to maximise your damage.

Note: Many pieces of armor as well as potentially weaponry can be substituted by Gladiator/Honor gear.

Helm:

Overlord's Helm of the Second Sight - Quest Reward
Hope Bearer Helm - Drop(Auchenai Crypts)
Ragesteel Helm - Crafted

Neck:

Choker of vile Intent - Vendor(25 Badges of Justice)
Natasha's Choker- Quest Reward

Back:

Cloak of the Inciter - Drop(Shadow Laybrinth)
Blood Knight War Cloak - Vendor(25 Badges of Justice)
Auchenai Death Shroud - Drop(Heroic Auchenai Crypts)

Shoulders:

Slyvannar Champion's Shoulders - Quest Reward
Doomplate Shoulderguards - Drop(Heroic Underbog)

Chest:

Ragesteel Breastplate - Crafted
Doomplate Chestguard - Drop(Arcatraz)
The Exarch's Protector - Quest Reward

Wrist:

Black Felsteel Bracers - Crafted
Bands of Syth - Drop(Sethekk Halls)
Demolisher's Bracers - Quest Reward

Hands:

Doomplate Gauntlets - Drop(Heroic Blood Furnace)
Ragesteel Gloves - Crafted

Belt:

Deathforge Girdle - Drop(Talon King Ikiss)
Rubium War Girdle - Drop(Arcatraz)
Girdle of Siege - BoE World Drop

Legs:

Vanquisher's Legplates - Drop(Heroic Mechanar)
Legguard's of the Shattered Hand - BoE World Drop

Boots:

Sha'tari Wrought Greaves - Quest Reward
Obsidian Clodstompers - Drop(Botanica)

Rings:

Overseer's Signet - Quest Reward
Kaylann's Signet - Quest Reward
Band of Anguish - Quest Reward

Trinkets:

Bladefists's Breadth - Quest Reward
Core of Ar'kelos - Quest Reward

Weapons:

Latro's Shifting Sword - Drop(Black Morass)
Twin-Blade Ripper - Quest Reward

Ranged Weapon:

Wrathfire Hand-Cannon - Drop(Shadow Laybrinth)
Veteran's Musket/Marksman's Bow - Reputation Reward(Honor Hold/Thrallmar)

   

 

 

Main Professions

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Outlands Dungeons

Hellfire Citadel
Coilfang Reservoir
Auchindoun
Tempest Keep
Caverns of Time

Magisters Terrace

Azeroth Dungeons

Naxxramas
The Temple of Ahn'Quiraj
The Ruins of Ahn'Quiraj
Blackwing Lair

Molten Core
Zul'Gurub
Onyxia's Lair
Lord Kazzak
Azuregos

Sunwell
Black Temple
Mount Hyjal
Serpentshrine Cavern
The Eye
Zul'Aman
Magtheridon's Lair
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Karazhan
Lord Kazzak

Resources

Killer Guides
iDemise Alliance Guide
Joana's Horde Guide

B Kopp Alliance Guide
World of Warcraft at Almost Gaming

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