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World of Warcraft Wailing Caverns Guide

Quests for Wailing Caverns:
Leaders of the Fang-Horde
Trouble at the Docks
Serpent Bloom-Horde
Smart Drinks
Deviate Hides

The Wailing Caverns
Level 19-25 - Bring 1 priest 1 shaman 3 anything else; Located in the Barren's a little south west of the crossroads.

The part of the dungeon before entering the actual instance is filled with 14-17 elite raptors, slimes and such. This part is easy just follow the path till you get to the instance.

Once inside the instance follow the path killing all in your way till you reach a big room. Be warned the raptors when almost dead call for help. In this room is "Lady Anacondra," the first boss, also one of the 4 Fanglords. Anacondra is easy, just watch out for additional monsters.

Also each Fanglord, and random monsters in the dungeon has a chance to drop parts of the Embrace of the Viper set.

Another boss called Kresh wanders around in the waters that run through the dungeon but he is rather easy for a good group and can be quickly dispatched.

Now, once you clear the main room you can go left, or right. Let's assume you go left first.

Once you have gotten through the path you will be in a big room filled with random monsters and such. Just follow the path and clear the monsters, most of them are easy to kill, but be careful of being swarmed by them and wiping.

After a small time of slaughtering monsters you will find "Lord Cobrahn," one of the 4 Fanglords. Yet again, like Anacondra, with a decent group this fight is easily won.

Head back to the main room and go right. After a lot of killing and slaughtering you will find "Lord Pythas," another one of the 4 Fanglords. He, just like all the other Fanglords, is rather easy to kill as long as you dont pull to many additional monsters. Or you can just clear the room before fighting him.

The next boss along the path is "Spike," a big old kodo. Spike drops a semi-good dagger, so if you have any rogues you may as well drop him.

As you progress along through the dungeon you must increasingly watch out and make sure not to pull too many of the large amounts of elites.

Eventually you will find a big room with "Verdan the Everliving" and "Lord Serpentis," the strongest of the Fanglords. Make sure to take out the random monsters and Serpentis before taking on Verdan.

Verdan is a extremely hard boss making it a bit strange that the rest of the bosses are rather easy. Unless you have a 23+ healer and 23+ tank you might not wanna try Verdan, he hits extremely hard and can 1 shot cloth wearers.

After killing all the Fanglords, and if you have the quest for them, you can open up the path to the last boss. Talk to the Disciple of Naralex, and follow him, and help him open the way and then prepare for battle.

The first part is just a few waves of monsters that can be easily dispatched, then comes the big murloc boss "Mutanus The Devourer." Mutanus can be hard depending on who you have in your party. If you could take Verdan then Mutanus is a bit easier so you can take him as well.

After Mutanus is slain, Congratulations! You beat The Wailing Caverns!

 

 

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