This giude has been updated and now includes videos of the boss
fights. You can see the new guide here: Heroic
Halls of Origination Guide
If you need more gold to pay for repairs, pets, mounts, gear, jewelry,
more gear, crafting, etc., then check out our gold
guide or take a close look at WoWcrusher.
Temple Guardian Anhuur:
to get I hate that song achievement.
- Tank jumps down and collects the snakes prior to engaging Anhuur
- Tank pulls Anhuur and DPS ignores snakes entirely
- When Anhuur shields,
2 DPS run for the levers
- Tank or remaining DPS interrupts Reverberating
- Repeat for the second shield
Stay out of spikes that first appear as dust clouds on the floor. Boss breaks apart at 50%, adds spawn. Kill adds. Avoid tornadoes and quicksand. Kill boss.
Casts Alpha Beams which places void zones on the floor. Stay out of it. Casts Omega Stance which deals massive AoE damage. heall through it. Kill boss.
Damage her to 66%, she will will spawn three adds and disappear. Kill the Celestial Rain first. She will reappear and disappear again at 33% health. Kill the Celestial Sky. She will reappear for the last time and then kill boss. Stay out of beams.
Has no aggro table. Spawns portals which must be DPSed down. First add to come out of the portal is the Void Sentinel which must be tanked till the end of the fight as they have a 75% damage reduction. Second add to spawn is a pair of Void Wyrms which must also be tanked. They can be killed by dragging them through the purple puddles that the boss creates on the floor. Third add to spawn (you really don't want this) is the Void Seekers which channel a debuff on their targets which makes their targets unable to cast or receive healing. Stay out of the purple puddles. Stay out of green domes on the floor. He also spawns black crystals with a green aura which place a debuff on the player when popped by running over it. Debuff lasts for 20 seconds and allows the player to shoot a 18k+ bolt at his target when he damages something. Crucial to fight. Does not stack, so call out for someone to pick it up if you just picked one up. if it is too far from you, avoid it as it will be a DPS loss.
Zerging this boss is only an option if you have a good group.
Kill podlings that spawn. They eventually mature into plants (you don't
want this). If they do mature into plants, you can kill a Spore to leave
a puddle on the floor which "rots plant life". The boss starts
at 0 Energy. When he reaches 100 Energy he will cast an AoE.
Interrupt spells. Stay out of fire tornadoes/fire trails. Stats at 100 Energy. Spells cost him Energy. When he reaches 0 Energy he will wlak to the middle of the room and start dealing huge AoE damage to recover his Energy.