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The Cataclysm Warrior Guide

Contents

This Page: 4.0/Cataclysm Warrior

  1. Intro
  2. Cataclysm Warrior Goals
  3. Mastery & Talents
    • Arms
    • Arms Leveling Build
    • Fury
    • Fury Leveling Build
    • Protection
    • Protection Leveling Build
  4. Leveling Notes
  5. 1-85 Cataclysm Leveling Guide

Wrath Warrior Guides

 

Intro

This page was originally written with the intent of keeping our old guides and updating a new set of Cataclysm guides. Since the 4.0 patch shattered the world we decided that keeping the old guides was pointless.

As a result all of the Cataclysm warrior info is in the update guide set and the guide on this page will not be updated. So use one one of these links to get the info you need:

 

As of this writing (Sept 30) the World of Warcraft: Cataclysm expansion launch date has not been announced. Amazon doesn't even know the date. Guestimates are all over the place, as one might expect.

What is more certain is that there will be a lot of changes to classes, talents, gear, glyphs, etc. There are certainly some pretty big changes from Wrath of the Lich King, a total rebuild of the talent and glyphs systems for all classes, for one, but also expect changes as the beta goes on.

It seems to me that the changes to the stat system, bonuses, talents, etc., are intended to make the total system less confusing. Perhaps it's also intended to make it easier on the Devs who do the actual coding. A simpler system = fewer bugs and issues.

We'll try to keep up with the changes on this page.

Goals with Cataclysm Warriors

Here's what the Devs are shooting for, with respect to Warriors (source,) but keep in mind that all of this may change to some degree and target goals may or may not be hit.

Rage changes:

There are various issues with Rage that the Devs want fixed, such as Rage Starvation at low levels and infinite Rage at high levels and gear. The highlights are posted on this page, the full detail of what they want to accomplish is here.

  • Rage is no longer generated based on damage done by auto-attacks. Instead, each auto-attack provides a set amount of Rage, and off-hand weapons will generate 50% of the Rage main hands do.
  • Rage from damage taken will no longer be based on a standard creature of the character’s level, but instead will based on the health of the warrior ... improving your gear will not reduce Rage gained.
  • We will provide warriors and druids with more instant sources of rage. (Warriors) will have additional methods to generate Rage in an emergency or bleed off Rage when they have too much.
  • All “on next swing” attacks in Cataclysm are being removed. Heroic Strike and Maul will be instant swings that cost a variable amount of Rage. ... We will tune the ability so that it’s generally not a good idea to hit it when you have low Rage (unless everything else is somehow on cooldown) but becomes a more attractive button the higher your Rage.

Abilities:

  • Block is being redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block rating will improve your chance to block, though overall block chances will be lower than they are today.
  • Parry no longer provides 100% avoidance and no longer speeds up attacks. Instead, when you parry an attack, it and the next attack will each hit for 50% damage (assuming they hit at all). In other words, Dodge is a chance to avoid 100% of the damage from one attack, Parry is a chance to avoid 50% of the damage from two attacks, and Block is a chance to avoid 30% of the damage from one attack.
  • Armor - The way Armor mitigates damage is not changing, but the Armor stat has been rebalanced to mirror changes to the armor curve in Cataclysm. As a result, bonus Armor will go down slightly overall. We are also changing the mitigation difference among armor types so that plate doesn’t offer so much more protection than mail, leather, and cloth.
  • Strength, Agility, Hit Rating, Expertise, and Critical Strike Rating - These will all still appear on gear as well. Aside from situations mentioned elsewhere in this list, in general these will function similarly to how they do now, though the details -- such as how much Hit Rating you might need to effectively combat high-level creatures (more on this below) -- are likely to change.
  • Combat ratings - All ratings will be much harder to "cap out" at maximum gear levels. Ratings will be steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.

Warrior Tankage, Gear, expect to see:

  • One of the goals is to provide better incentive for classes to wear the armor they are intended to wear. Ideally there will be much less reason for warriors to wear anything other than plate.
  • No more Defense on gear. Existing Defense becomes Dodge, Parry, or Block Rating.
  • No more Block Value on gear. Existing Block Value becomes Block Rating.
  • You’ll have as much Stamina as you’re used to, though you may notice your tanking plate has a bit less Stamina than a comparable piece of DPS plate, since we tend to take the gem budget out of your most attractive stat.
  • Bonus Armor on gear will go down slightly.

DPS Warrior Gear Goals:

  • A lot more Stamina.
  • Strength if you wear plate. Agility if you wear mail or leather.
  • Existing Attack Power becomes Agility and Stamina. Armor Penetration becomes Haste or Crit.

Devs: Many lower-level items with nonsensical combinations of stats, such as Agility and Spirit, will be changed. We're also updating quest rewards, trade skills, and loot drops to support better itemization for class builds that weren't widely available or used prior to The Burning Crusade (such as Balance druids).

Mastery & Talents

This is a new ability that will allow players to become better at whatever makes their chosen talent tree cool or unique. It's directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose.

The talent system is also being heavily revised. There will be a lot fewer talents, for one, and a lot less in the way of "filler talents." Another aspect of this system is that you are locked into one tree until you hit the bottom of that tree, then you can branch out into the other trees. it takes 31 talent points to hit that top tier talent, until then your warrior will be either Arms or Fury or Protection.

To take the pain away, from being locked into one specialization, Mastery is a reward (dog biscuit?) for specializing in that one tree. As an example of what it does, Mastery might offer an addition of X% damage to certain abilities. Mastery rating is appearing on beta gear and increasing amounts of rating will increase the bonus, just like your crit rating adds to your crit chance.

At level 10 you will pick your specialization. As you advance in that tree you will gain other abilities, beyond just the talents. Since exact numbers are likely to be kicked around a bit before the expansion arrives we may not show all the talent numbers or levels available.

Arms in 4.0 & Cataclysm

You're the master of the two handed weapon, using it to smash opponents down while leveling, in raids, and in PvP.

  • At level 10 you'll get Mortal Strike as your main attack
  • As you progress down the arms tree your skill with two handers will progress to the point where you're doing 10% more damage with them.
  • Anger Management is another specialization ability which allows for greater rage generation
  • Mastery: Strikes of Opportunity: Each melee attack has a chance to trigger an additional swing for 75% damage. Additional Mastery rating will increase this chance.

Arms Talents:

  1. War Academy - increases the damage from Heroic strike, Victory Rush, Slam and Cleave
  2. Field Dressing - increases points gained from heals and self heals.
  3. Blitz - Your Charge ability gains additional rage and also stuns an addional nearby target

  4. Tactical Mastery - retain some rage when stance switching
  5. Second Wind - Gain some rage and health when stunned or immobilized
  6. Deep Wounds - your crits cause the opponent to bleed for 6 seconds.
  7. Drums of War - reduces the rage cost of Shield Bash, Pummel, and and shouts which use Rage.

  8. Taste for Blood - Improves Overpower and allows Rend to activate Overpower
  9. Sweeping Strikes - Your melee attack strikes an additional opponent
  10. Impale - increases the crit chance of Mortal Strike, Slam, and Overpower
  11. Improved Hamstring - when reapplying Hamstring you will immobilze the opponent for a short time.

  12. Improved Slam - Decreases the cast time of Slam and increases its damage
  13. Deadly Calm - for the next 10 seconds none of your abilities cost Rage, but you will continue to generate Rage.
  14. Blood Frenzy - Improves your bleeds and your auto-attacks have a chance to generate additional rage

  15. Lambs to the Slaughter - After dealing a Mortal Strike - your next Martal Strike, Overpower, or Execute will do some additional Damage.
  16. Juggernaut - Charge is now usable in combat, but has a longer cooldown. Charge also increases the crit chance of your next Mortal Strike
  17. Sudden Death - Your melee strikes have a chance to reset the cooldown on Colossus Smash and you keep some Rage after using Execute

  18. Wrecking Crew - Your MS crits have a chance to enrage you cause additional damage for 12 seconds.
  19. Throwdown - knocks the target to the grouind and stuns it for 5 seconds

  20. Bladestorm - Go into a killing frenzy and cannot use other abilities.

Click here for Arms Builds and check our Warrior Leveling Guide

 

Fury in Cataclysm (4.0 patch)

Whereas Arms is the two handed weapon expert, Fury is the berserking engine of destruction.

  1. Bloodthirst hists your opponent for high damage and heals you slightly. This is your initial Fury ability.
  2. Dual Weild Specialization: Increases overall damage by 10% and increases the off-hand damage by 25%
  3. Precision: Increases your chance to hit by 3%
  4. Mastery: Unshackled Fury - Various enraged/berserker abilities provide a benefit and this increases that benefit by 25%. Additional Mastery Rating increases that percentage.

Fury Talents

  1. Blood Craze - regenerate a bit of health after getting hit
  2. Battle Trance - your next Bloodthirst, Mortal Strike, or Shield Slam has a chance to make your next special attack cost no rage
  3. Cruelty - Increase crit chance of Mortal Strike, Shield Slam, and Bloodthirst.

  4. Executioner - Your Execute strikes have a chance to increase your attack spped for a few seconds. Stacks up to 5 times.
  5. Booming Voice - reduces the cookdowns of Battle Shout and Commanding Shout, plus generates a bit of additional rage.
  6. Rude Interruption - Interrupting a spell with Sield Bash or Pummel increases your damage by 5% for a short time.
  7. Piercing Howl - Movement speed of all enemies within 10 yards is reduced by 50% for a few seconds. Round up some runners and howl 'em.

  8. Flurry increases your attack speed for s few seconds after dealing a crit
  9. Death Wish - become enraged, increasing damage by a fair amount and taking a bit more damge.
  10. Enrage - Your melee hits have a small chance to enrage you, increasing damage by a small amount for several seconds.

  11. Die by the Sword - Increases your Parry chance to 100% for four seconds when you drop to 20% or less health. This happens no more than once per 2 minutes.
  12. Raging Blow - (Requires Death Wish) a 100% damage strike, with both weapons, that can only be used while Enraged
  13. Rampage - Increases the crit chance of all party/raid members (within 100 yeards) by 5% and increases your own crit chance by 2%
  14. Heroic Fury - wipes immobilzation effects and refreshes your Intercept ability.

  15. Furious Attacks - Your auto-attacks have a chance to reduce healing to the target for a short time.
  16. Meat Cleaver - Damage done by Cleave or Whirlwind increases the damage done by those attacks for a short time. Stacks up to three times.
  17. Intensify Rage - Reduces the cooldowns of Berserker Rage, Recklessness, and Death Wish

  18. Bloodsurge - Your Bloodthirst hits have a chance to make your next Slam instant
  19. Skirmisher - Reduced cooldowns of Intercept and Heroic Leap

  20. Titan's Grip - Allows you to equip 2-handed axes, swords, and maces in one hand
  21. Single Minded Fury - when you dual weild one handed weapons you get additional damage and slam hits with both weapons.

Click here for Fury Builds and check our Warrior Leveling Guide

 

 

 

1-85 Cataclysm Leveling Guide

Cataclysm brings 85 levels to a game with heavily revised, and brand new, content. Zones are changed, politics are changed, new races are introduced, old quest are gone, new quests, chains, and tasks have been created. It's a lot of quests and, just like the old series, they will take you hither and yon all over the world. Blizzard's new internal quest helper is pretty slick, but it doesn't tell you which is the best path to take to knock out the quests ASAP and which quest's are best skipped (since they aren't worth the bother.)

So if you want to get your new, or lower level, character into the new content ASAP then you'll want to take Zygor's path to get there, and note that Zygor's is 4.0 ready. Click here to learn more.

 


 
 

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