Contents:
The Cataclysm Rogue
|
Other Rogue Guides
|
Introduction
See the following Rogue guides for more
detailed (and current) info.
With the 4.0 patch and Cataclysm
expansion everything has changed for all classes,
regardless of whether you buy the expansion. Therefore this
page will not be updated.

As of 9/22/2010, Rogues in Cataclysm (beta) have:
No major changes, such as the Hunter going from mana to focus. All
the Rogue mechancis are pretty much unchanged, other than the talent
overhaul that all classes will experience. Various abilities, such
as Shadowstep,
will now become level 10 abilities, others may well be tweaked to some
degree. The order in which you pick up abilities will change, too.
It's no longer every two levels.
In fact, there are no Rogue changes listed in the pre-cataclysm 4.0
patch notes.
Races
Racial abilities are largely unchanged. Both new races (Goblin and
Worgen) can be Rogues. The racials for the new races will probably
change.
Alliance:
- Human
- Gnome
- Dwarf
- Night Elf
- Worgen
- Can occasionally move quickly
- Increased crit chance
- Reduced duration of curses and diseases
- Skinning skill and speed increased
Draenei - Nope, still can't be rogues
Horde
- Orc
- Troll
- Blood Elf
- Undead
- Goblin
- Can rocket jump forward. Goblins love their explosives, so this
could be fun.
- Can launch rockets at enemies. I think this will be more of a "bottle
rocket" than an ICBM. Probably good for pulling mobs.
- Receives vendor discounts.
- Can periodically summon a personal bank
- Haste increase
- Alchemy skill (alchemy?) and potion healing increased.
Tauren - What? You think a 9' tall man-cow thing
can be sneaky? Though War Stomp out of stealth would be fun,
it's not happening at this time.
Talents
All classes have pretty much the same specializations
as before, though talents and abilities have changed to some degree.
For Rogues, the three specializations are the familiar:
- Assassination
- Combat
- Subtlety
Here's a shot of the new Rogue talent summaries, this is on a premade
80, leveled to 82 (click pic to enlarge.)

There is no more hybridizing, you pick your specialization at level
10 and stay in that tree until you get the top talent, then you can
branch into the other trees. It'll certainly make building a decent
character easier, though some won't care for the more "cookie
cutter"
look. It gives each specialization a more distinct feel, as well.
There's a max of 41 talent points, which buys every talent in
the tree. 31 points hits the top talent and then you get (from your
trainer) the Mastery bonus. Mastery adds to your
prime abilities and Mastery rating will appear on much of
the new gear.
So
you're locked into a tree, but you get rewarded for it. Now the difference
between characters will be skill and gear, and a bit less of the
talent tweaking that went on before. It'll certainly be harder to "screw
up" your biuld, and while there are obvious rewards for going with
the plan, we won't see any more of the strange builds (a few points
here, a few there...)
Note that there are no more weapons specializations. Daggers will
get the most out of Assassination, by far, but you don't have to
use them. With Combat you use whatever you have skill in. Mix and match
to your evil little heart's content. Ambush no longer requires
daggers, or any particular weapon, so feel free to Shadowstep with axe
and sword.
Mastery is a trainable ability (at 80) and grants
special bonuses depending on your class and specialization. It's different
for each spec. Cataclysm gear will frequently have Mastery Rating and
extra rating will improves your Mastery bonuses.
The talent question
becomes this:
- Which will be the best order to pick up talents while leveling,
and
- Is it worth it to branch out into the other trees, at all?
The talents and abilities presented here are definitely subject
to change, so no numbers are presented at this time.
Abilities
Rogues get a couple of new abilities, and some tweaked abilities,
but most are pretty similar to what they are before Cataclysm. remember
that the details are subject to change at this time.
- Expose armor reduces less armor, but lasts longer. Currently
12%, down from the original 20. A talent refunds the combo points
used.
- Feint is now a straight up 5% threat reduction (currently)
- Recuperate - this is a finishing move that uses
your combo points to provide a small self-heal over time effect .
Combo points left over on dead creatures can also be used.
- Redirect, Subtlety, Level 83 - things that die frequently
have left over combo points attached. This transferes them to a new
target.
- Smoke Bomb, Subtlety, Level 85 - Point blank area
of effect, 8m radius, negates enemy targeting.
Glyphs
Glyphs are being heavily redone (Currently, in beta, there are Prime,
Major, and Minor glyphs.) Since they will likely be kicked around for
a bit (changed significantly) we will not include recommended glyphs
at this time.
Murder... er, ah... Assassination Tree
Does being the "poison using assassin" appeal to you? Then this
is your specialization.
- Mutilate becomes the "bread and butter" strike
at level 10 and the tree definitely awards using daggers throughout.
- Assassin's Resolve looks like a sweet talent, combining
a higher energy cap and extra damage when using daggers.
- Improved Poisons increases the chance of successfully
applying Instant and Deadly poisons.
- Mastery:
Potent Poisons increases poison damage, Each point of Mastery from
your gear and buffs will add to the bonus poison damage of this
ability.
- Tier 1:
- Deadly Momentum - Increases crit change Vs your next
opponent for 10 sec, also refreshes Slice and Dace and Recuperate.
- Coup de Grace - Increases damage by Eviscerate and Envenom
- Lethality - Increases crit damage bonus of Sinister
strike, backstab, Mutilate, and Hemorrhage\
- Tier 2:
- Ruthlessness - Mellee finishers can add combo points
to target
- Quickening - Healing effects on you are increased, as
is movement speed.
- Puncturing Wounds - Increases crit chance of Backstab and Mutilate
- Blackjack - After your Sap wears off the opponent
suffers a slowdown in attack speed.
- Tier 3:
- Deadly Brew - Chance to apply Crippling Poison when
other poisons are successfully applied.
- Cold Blood - Energy boost and your next attack is a crit.
- Vile Poisons - Increases poison damage and adds poisons
to your Fan of Knives
- Tier 4:
- Deadened Nerves - reduces damage
- Seal Fate- Adds combo points from your crits
- Tier 5:
- Murderous Intent - Get some energy refunded from backstabbing low health opponents
- Overkill - regen energy faster while stealthed and for
a short time after exiting stealth
- Master Poisoner - Increases spell damage taken by poisoned
targets (looks like a nice raid debuff,) Envenom no longer
consumes Deadly Poison, and you take less duration from poison
attacks.
- Improved Expose Armor - Refunds all combo points when using Expose
Armor
- Tier 6:
- Cut to the Chase - Envenom and Eviscerate refresh your Slice
and Dice duration
- Venomours Wounds- Makes your Rupture and Garrotea
lot more interesting with added damage and a chance to refund energy.
- Tier 7:
- Vendetta - Marks an opponent for death and ncreases
damage to that opponent, and tracks their location. They can
run, but they can't hide.
Cataclysm Assassination Leveling Build:
Here's a build that I will be trying with my 82 Rogue in the Beta.
Take it with a grain of salt, since things are very likely to change
between this writing and the release. If I was leveling an Assassination
Cat. Rogue, which I might, then this is the order that I would take
these talents. Keep in mind that this tree rewards dagger usage. If
you have the hot swords/axes/etc., then look at Combat.
- 2/2 in Deadly Momentum - You'll be pretty much going
bang, bang, nag, while leveling. A lot of the time, anyway, especially
with good or heirloom gear. This makes it faster.
- 3/3 in Coup de Grace - for the bigger crunch.
- 3/3 in Puncturing Wounds - +15% chance to crit for your
main strike (mutilate?) Sign me up!
- 2/2 in Blackjack - I tend to use Sap a lot (Sap, mob stays
still, Ambush) and this will help alot. If you're not in the Sir Sapalot
clan, then 2/2 Quickening is a good choice for the extra speed
if if you're in groups often.
- Cold Blood - this is a must have. Stick it in a macro with
your Eviscerate/Envenom to guarantee a big hit.
- 2/2 in Deadly Brew - Too many mobs (and players) run away,
this helps since it applies Crippling Poison automatically
- 2/3 in Vile Poisons gives us more poison damage and opens
up the next tier.
- 2/2 in Seal Fate - by this time you probably have a decent
crit rating, so this will be adding plenty of combo points.
- 3/3 in Deadened Nerves - You take less damage. Sounds good
to me.
- Overkill for faster energy regen.
- 3/3 in Murderous Intent - which gives back some energy
when backstabbing low health opponents.
- 3/3 in Vile Poisons- Finishing this out, which opens up...
- Master Poisoner - More useful in groups or PvP, than
leveling, though it has some utility.
- Note: You could exchange the last two for two points
in Expose Armor, which reduces the Plate wearing Player's
(opponent's) armor and refunds
the combo points used.
- 3/3 in Cut to the Chase - Great for longer fights, everytime
you Eviscerate/Envenom you refresh your Slice and Dice duration.
- 2/2 in Venomous Wounds - Makes Garrote and Rupture much
more brutal and some energy is refunded.
- Vendetta - looks like a nice raid and PvP talent, and useful
for leveling, too.
- 3/3 in Precision - Better chance to hit, which is very important
and if you're raiding it's essential.
- 3/3 in Relentless Strikes - more energy back from finishing
strikes.
- 2/2 in Camauflage - Improves stealthed speed and cooldown
- 2/3 in Opportunity - More damage from strikes.
Level 82 build, steps 20 and 21 finish it. Click to enlarge

The Combat Build
In your face swashbuckling using whichever weapons you pick. If you
like fast sword play then this is your build. Less reliant on burst
or poisons, your initial attack will be less but it will be easier
to keep up consistent damage when fighitng multiple opponents.
- Blade
Flurry is your level 10 special ability. This tree gets a Dual
Weild set of bonuses.
- Dual Weild Specialization - gives extra damage to your
off-hand weapon
- Vitality increases your Energy regeneration rate by 25%
- Mastery: Main Gauche - (A main guache is the
off-hand weapon used by fencers, usually a form of dagger) This gives
your offhand weapon a chance for extra strikes, based off your main-hand
weapon attacks. It willbe instersting to see if a fast or slow main-hand
weapon is more efficient. Slow will hit harder, fast will get more
off-hand strikes. A faster off-hand will generate more energy,
a slower off-hand will hit harder.
Combat Talents:
- Tier 1:
- Improved Recuperate - Get a little more back from your Recuperate ability.
Take less damge, too.
- Improved Sinister Strike
- Precision - Pretty much essential to any Rogue build
- Tier 2:
- Improved Slice and Dice - S&D is great for longer fights.
If you kill everything in one or two hits then skip this.
- Improved Sprint - Removes movement impariing effects.
Essential for PvP.
- Aggression - More damage
- Improved Kick - Interrupts spellcasts and silences
the caster for a short time.
- Tier 3:
- Lightning Reflexes - You attack faster and you're harder
to hit
- Revealing Strike - Doesn't reveal anything, but improves
your finishing strike by 20%
- Reinforced Leather - Adds to the armor value of your
Leather and Cloth (and you'd be wearing Cloth,
because...?)
- Improved Gouge - Learn to love the Gouge. Gouge/hop/backstab.
- Tier 4:
- Combat Potency - Your off-hand attacks recover energy
- Blade Twisting - Great for things that run or hop about,
such as other players.
- Tier 5:
- Throwing Specialization - Adds range to all throws and
an interrupt to casting
- Adrenaline Rush - Faster attacks and faster Energy regen
for a few seconds
- Savage Combat - More damage
- Tier 6:
- Bandit's Guile - More damage
- Restless Blades - reduces cooldowns of certain abilities.
- Tier 7:
- Killing Spree - More damage: 5 attacks against the
same or spread out amoung multiple opponents, and 20% increased
damage
Cataclysm Combat Leveling Build
This build is going for Killing Spree ASAP.
- 3/3 in Improved Sinister Strike for more damage and less
energy
- 2/3 in Precision - we'll get point #3 later.
- 3/3 in Aggression - more damage from your main attacks
- 2/2 in Improved Slice and Dice - Great for longer fights.
- Revealing Strike gives a 20% improvement to your finisher
and adds a combo point.
- 2/2 in Reinforced Leather - gives a 50% armor bonus from
leather and cloth items. Cloth???
- 2/3 in Lightning Reflexes - Faster attacks and more dodges.
If you use Gouge alot, then consider 2/2 in Improved
Gouge
- 3/3 in Combat Potency
- 3/3 in Precision
- 3/3 in Lightning Reflexes (Blade Twisting is
a nice PvP talent, so if you're a PvPer, go for that.)
- Adrenaline Rush
- 2/2 in Savage Combat - do more damage with attacks and
poisons
- 2/2 in Throwing Specialization - increases Throw range
and adds an interupt.
- 3/3 in Bandit's Guile - More damage
- 2/2 in Restless Blades- reduced cooldowns of important
abilities
- Killing Spree
- 3/3 in Lethality - More damage from Sinister Strike and Backstab crits
- 3/3 in Coup de Grace - Bigger crunch with Eviscerate and Envenom
- 3/3 in Relentless Strikes - Finishers have a chance to
restore energy
- 2 points to spend somewhere. Maybe 2/2 Improved Recuperate
Subtlety in Cataclysm
Like the shadows? Feel that a Rogue should be sneaky, attack from
stealth with a brutal Ambush, and then disappear back into the shadows?
Then Subtlety is your specialization.
- Shadowstep is your level 10 ability. Appear behind your opponents
in position for a brutal Ambush.
- Master of Subtlety - attacks from Stealth, and shortly
after, do more damage.
- Sinister Calling - 25% more Agility and more damage from
Backstab and Hemorrhage.
- Master: Executioner - Increases damage from finishing
strikes by 20%. Additional Mastery Rating increases
this.
- Tier 1:
- Camoulage - Increases speed while stealthed and reduced
Stealth cooldown time.
- Improved Ambush - More brutal Ambush strikes.
- Relentless Strikes - Finishers have a chance to restore
some energy
- Tier 2:
- Elusiveness - Reduces cooldowns for Blind, Vanish, and
Cloak of Shadows
- Waylay - Slows opponent's attack and movement speed
- Opportunity - increases damage
- Initiative - Adds a combo point with opening strikes
- Tier 3:
- Energetic Recovery - Your Recuperate ability
now restores some energy
- Opportunity - Your openers bypass 25/50% of youir opponents
armor for 10 seconds = more damage
- Hemorrhage - Youir basic strike, hits hard and adds
to the effectiveness of whatever bleeds are on the target. Works
better with daggers.
- Tier 4:
- Homor Among Thieves - Increases the ranged and melee
crit chance of all party and raid members by 5%. Raid member crits
can give you combo points.
- Premeditation - Adds two combo points to target. Put
this in a macro with your openers.
- Enveloping Shadows- take less damage from Area Effect
attacks and increases the duration of youir Feint ability by a small
- Tier 5:
- Cheat Death - Escape killing strikes with 10% health
and get 90% damage reduction for a short time.
- Preparation - Finishes the cooldowns on Sprint, Vanish,
Evasion, and Shadowstep
- Sanguinary Vein Targets with a bleed on them take more
damage from your attacks
- Tier 6:
- Slaughter from the Shadows - Redces the energy cost
of Ambush, Backstab, and Hemo.
- Serrated Blades - Eviscerate attacks have a chance to
refresh your Rupture duration. Nice for boss fights or
some PvP fights, maybe not so much for leveling.
- Tier 7:
- Shadowdance- tough to master, brutal when you do.
Allows use of "stealth only" abilities while unstealthed. Gouge/hop/Shadowdance/Ambush/Cheap
Shot/hop/Ambush... Proably want to get some Thistle Tea in
there. Shadowdance opens a new bar. Put the appropriate
abilities there, linked to your hot keys.
Cataclysm Subtlety Leveling
This specialization is great for popping in and laying down the big
crunch, it's not quite so hot for the long fight or against multiple
opponents. It definitely has nore of a Ninja feel than the other builds.
See our Rogue leveling guide for the Subtlety
leveling build and info
Stats, Gear, Etc.
Macros
General use opening macro. Substitute the name of your opening strike
(eg: Ambush) for "Opener."
- #showtooltip Opener
- /cast Premeditation (if you have it)
- /cast Pick Pocket
- /cast Opener
stats
Rogues need Agility and enough Stamina to stay alive. Int and Spirit
are useless to you.
- Agility - Adds to Attack Power, crit chance, dodge chance, and
armor. It's the #1 stat for leveling Rogues, though at low levels
Stam is the choice.
- Stamina - #1 choice at low levels
- Strength - Only get this if that nice item you just picked up doesn't
have Agility/Stamina
- Intelligence - Rogues don't need no stinkin' brains!
- Spirit - Other than the kind one might drink, Rogues have no use
for the stuff.
Low levels: stack Stamina. You won't easily be able to get enough
Agility to be interesting (how much gold ya got?) Each point of Stam
will keep you fighting a lot longer than each point of Agility. Mid
to high levels your Agility gear will usually have stam on it anyway
and that will be enough.
Food: Food heals you while you sit and the buffing
foods add Stamina, at lower levels, and other stats as you get higher.
For the buffing foods either learn to cook (or have a friend/guildie
who does) or keep an eye on the AH. Sometimes foods are dirt cheap,
though the buffing foods tend to be higher.
Scrolls: Scrolls of Agility and Stamina are usually
cheap and will keep you fighting that much longer.
Buffs: Various classes can buff your stats, such
as the Priest's Prayer of Fortitude which adds to your stam.
So if a priest or Druid or Pally is in the area and you're up to asking,
see if they'll buff you.
Buy some Sharpening Stones off the AH, or from the nearest
Blacksmith, for added weapon damage.
Gems and enchants: How much money you got? At low
level you won't see any gem slots, though at higher levels you occasionally
will. Gem for Agility.
Enchants can be picked up from an enchanter or the AH. (Item enhancement
> scrolls) Pick up what you can afford, but realize that you are probably
leveling fast enough that the gear with the new enchant will be obsolete
soon. Consider only sticking the enchants on gear that you'll keep
awhile.
Glyphs
Just like before you aquire glyph slots as you level, but now you
have nine total slots at level 85 and you'll get three each of Prime,
Major, and Minor glyphs.
Another change is that you will actually learn the glyphs, rather
than just slot them like a gem. Buy them all and swap them in and out
as needed. So for PvP you might have one set, then want to swap out
a few for that dungeon. Just apply a little Vanishing Dust (vendor
item) and swap them out. Once you have the glyphs you will never need
to buy them again.
Note that many of the glyphs are unchanged. Brand new glyphs are in bold,
but several have been changed to some degree.
Prime Glyphs
- Adrenaline Rush - Increases the duration of Adrenaline Rush
by 5 sec.
- Backstab - Your Backstab critical strikes grant you 5 energy.
- Eviscerate - Increases the critical strike chance of Eviscerate
by 10%.
- Hemorrhage - Your Hemorrhage ability also causes the target
to bleed, dealing 40% of the direct strike's damage over 24
sec.
- Killing Spree - Increases the bonus to your damage while
Killing Spree is active by an additional 10%.
- Mutilate - Reduces the cost of Mutilate by 5 energy.
- Revealing Strike - Increases Revealing Strike's bonus effectiveness
to your finishing moves by an additional 10%
- Rupture - Increases the duration of Rupture by 4 sec.
- Shadow Dance - Increases the duration of Shadow Dance by
2 sec.
- Sinister Strike - Your Sinister Strikes have a 20% chance
to add an additional combo point.
- Slice and Dice - Increases the duration of Slice and Dice
by 3 sec.
- Vendetta - Increases the duration of your Vendetta ability
by 20%.
|
Major Glyphs
- Ambush - Increases the range on Ambush by 5 yards.
- Blade Flurry - Reduces the penalty to energy generation
while Blade Flurry is active by 50%.
- Blind - Your Blind ability also removes all damage over
time effects from the target.
- Cloak of Shadows - While Cloak of Shadows is
active, you take 40% less physical damage.
- Crippling Poison - Increases the chance to inflict your target
with Crippling Poison by an additional 20%.
- Deadly Throw - Increases the slowing effect on
Deadly Throw by 20%.
- Evasion - Increases the duration of Evasion by 5 sec.
- Expose
Armor - Increases the duration of Expose Armor by 12
sec.
- Fan of Knives - Increases the radius of your Fan
of Knives ability by 50%.
- Feint - Reduces the energy cost of Feint by 20.
- Garrote - Increases the duration of your Garrote ability's silence
effect by 2 sec.
- Gouge - our Gouge ability no longer requires that the
target be facing you.
- Kick - Increases the cooldown of your Kick ability
by 4 sec, but this cooldown is reduced by 6 sec when
your Kick successfully interrupts a spell.
- Preparation - Your Preparation ability also instantly
resets the cooldown of Kick, Dismantle, and Smoke Bomb.
- Sap - Increases the duration of Sap against non-player
targets by 80 sec.
- Sprint - Increases the movement speed of your Sprint
ability by an additional 30%.
- Tricks of the Trade - Removes the energy
cost of your Tricks of the Trade ability, but reduces the
recipient's damage bonus by 5%.
- Vanish - Increases the duration of your Vanish effect
by 2 sec.
|
Minor Glyphs
- Blurred Speed -Enables you to walk on water while your Sprint
ability is active.
- Distract - Increases the range of your Distract ability
by 5 yards.
- Pick Lock
- Reduces the cast time of your Pick Lock
ability by 100%.
- Pick Pocket - Increases the range of your Pick
Pocket ability by 5 yards.
- Poisons - You apply poisons to your weapons 50% faster.
- Safe Fall - Increases the distance your Safe Fall
ability allows you to fall without taking damage.
|
Leveling
While the expansion will change the exact quests your grab or the
location of the mobs you grind, the mechanics of how to level quickly
won't change.
- Grab all the quests in any area that you're interested in doing.
- Skip or wait on the ones that take you to other areas
- Use the quest helper (or leveling guide) to knock them off in a logical
order (just as if you were running errands in the real world.)
- Try to knock off as many tasts/errands/quests as possible before
heading back in to turn them in.
- Save the quests that take you to another area, such as the big city,
until you have to train and/or have several taking you to the same
place.
Stay well stocked with food and buffing items (foods, scrolls, whatever.)
Have the biggest bags you can afford so that you don't constantly have
to toss stuff.
Skip the crafting professions for now, since they're expensive to
level and will just slow you down.
Try to set up your time so that you're knocking off mobs and quests
as quickly as possible and save the chat sessions in town until another
time. Likewise, time shopping or dueling is not time spent leveling,
though both can be great fun.
The Instances can be great if you get into decent groups, or aren't
too picky if they're a little weak. As a Rogue you're a "Damage Dealer"
and there are lots of those, so getting into a group via the Dungeon
Finder might take a it longer than if you were a tank.
Keep your weapons updated as best you can, but it's ok to let your
other gear lag a bit, depending on your cash flow.
Poisons - The Poison Quest is optional - For
the shorter fights (which willbe most of them) keep Instant Poison on
both weapons. After level 30 you can put Deadly Poison on
the off-hand weapon for those long fights or boss fights.
Lockpicking is far from essential, but is occasionally
useful. Your trainer will point you to the qest at level 16. The quest
is optional, but the boxes will level your lockpicking. A Glyph
of Pick Lock will make it go alot faster.
1 - 85 Leveling Guide
Are you ready for Cataclysm? The world is remade, many (or most) of
the old quests are gone, and then there are the remade starting areas
and the new high level zones. Lots of great stuff to explore, but if
you want to get through it quickly, to get into that new high level
stuff, a guide will be a huge help.
Zygor's is
our guide of choice. It takes the in-game quest helper several steps
further, pointing the right way to go to knock off the quests as quickly
as possible and rack up the XP and levels. It also comes with a host
of other goodies, including a talent advisor. Grab it now and beat
all your friends to 85.
What could be better?
Learn more here
|