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Sethekk Halls - Levels 67-69

Darkweaver Syth

Abilities

Elemental Summoning: Every 25% of his life Syth summons 4 elementals, fire, frost, shadow, and arcane. Each elemental hits for around 500-700 damage and had a debuff dealing 65 damage every 3 seconds, thankfully they have low HP.

Shock: Syth uses different shocks, fire, frost, and arcane. Each deals around 500-700 damage.

Melee: Syth's melee deals shadow damage and hits quite heavily.

Fight

Darkweaver is a somewhat easy fight, the real trick to this encounter is handling his waves of elementals at 75%, 50%, and 25%. I recommend using AoE, fear, and stuns to incapacitate the elementals before returning to killing Syth. It is not recommended to attempt to ignore them, they deal alot of damage and can wipe an unprepared party. Beyond that this fight is quite simple.

Talon King Ikiss

Abilities

Blink: Just like the mage spell

Arcane Explosion: 5 second cast spell with a 40 yard range, this is cast only after Ikiss blinks and can be interrupted within the first two seconds before he becomes immune to such abilities. Deals 5000-6000 damage.

Mana Shield: Just like the mage spell

Arcane Volley: shoots out AoE arcane bolts at everyone within 40 yards

Fight

Ikiss is a pretty easy fight once you've experienced it a few times, your first time going in you might wipe but once his abilities become familiar to you it's all easy. Essentially the only real trouble with this encounter is his blink + arcane explosion combo, you're going to want to make sure you get that spell interrupted because if it goes off you might lose a few people. Everytime he blinks everyone should be on him to interrupt Arcane Explosion.

 

 

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